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Full Version: DUBSTEP sample pack instrument layout
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Ok so new question proposed by Liam for the dubstep sounds I was making: 

Would you prefer the samples to be like the instruments, where each note is the same growly noise and it goes up in pitch with how the notes go, or a different growly noise per octave for a total of 6 growly noises that are easy to control? This method is much easier to compose with/faster workflow at the cost of versatility

Or would you prefer them to be like the drumkits, where each note is a different noise that plays but you need to use detune to control the pitch, for a total of 72 different sounds, but they will be more difficult to make melodies with? This method is more versatile at the cost of ease of use/composing speed



https://vocaroo.com/19s4TL4l2FJj Here are the sounds I have created for it so far

https://voca.ro/14NTyMsj5sGw Here is a quick demo using only those samples using no additional processing, other than a little detune (in my DAW)
Man, I have no idea. I trust your judgement.
I'll not share my opinion on it here since the samples aren't going to be used exclusively by myself
I would like the drumkits method, because it would be very lame if the dubstep update came out in very very slow parts, and then 4 years later we finally have every sound effect as an individual instrument.
If we do just the 6 sounds its unlikely that they'll add multiple instruments for the rest of the sounds. Only 6 sounds will be available