Online Sequencer Make music online
  • Sequences
  • Members
  • Import MIDI
  • Forum

Existing user? Sign In Create account
Login at Online Sequencer Forums

Online Sequencer Forums › Online Sequencer › Online Sequencer Discussion
1 2 3 4 5 58 Next »

Top 10 things to avoid as a beginner

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Thread tools
Top 10 things to avoid as a beginner
zapmek Online
Member
1 Posts:
 
#31
05-22-2020, 01:41 AM (This post was last modified: 05-22-2020, 02:08 AM by zapmek.)
(03-10-2018, 04:10 PM)Jonah Wrote: Hey guys, PhioT (Jonah) here. I was bored so I decided to make a list of mistakes beginners and even some advanced members make when using this site. I'll try to mostly leave taste out of this, but everything is at least a little biased, so take what I say with a grain of salt. 

1. Reverb Overload:

This is probably my biggest pet peeve. Reverb is not meant for everything. Sometimes people seem to think that everything sounds better with reverb, which is wrong. The problem with overusing reverb is that it makes things sound muddy, and muffled. It also takes away from the impact of the initial hit of the sound, which can lead to melody being lost and difficult to hear. Overall, it just makes every song that overuses reverb sound the same, like a muddy mess.

This isn't to say that reverb is always bad, It sounds really nice with an high-pitched sci-fi. It also helps if you layer it with a sound that is similar and doesn't have reverb.

2. Reverb on kick:

This kinda ties into the last one. I would have no problems with this if different drums were seperate, but the main focus of most drum patterns, the kick, should almost never have reverb. Honestly, I'll probably have no problem with reverb with almost any other percussion instrument, but if you have even one kick you should avoid using reverb.

The reason for this is that a kick predominantly resides in the sub-bass regions of the audio spectrum. Reverberation in these frequencies brings us back to the earlier problem with muddiness.

3. Loudness Overload:

This happens when you turn things up (duhh). The thing about turning things up, is while it's not bad at a small amount, turning it up too much can lead to clipping, which is never good. A thing about psychoacoustics is that humans naturally percieve louder as better, while in actuality, generally quiter things have a higher audio quality. This is why you should always opt to turn something down, rather than up.

4. Octave overload: 

Another overload. Luckily I mostly avoided the past ones when I was starting out because OS had no reverb, and the only way to make something louder was to copy/paste the notes over each other. However, I was definitely very guilty of this sin. Basically, this is when you just octave everything a bunch, which is a really uncreative way to get a "fuller" sound. My problem with this is more taste-based than the other things, but I think if you ask any of the more experienced users on this site, they'll agree that this isn't the best way to "evolve" your music.

5. One for all:

Basically what I'm talking about here is when you just use one instrument for everything. Typically this instrument is one of the pianos, or an 8-bit wave. This isn't a problem with sound, so much as it is with improvement. It only becomes an issue when you make every single song with this instrument, which makes it harder to adjust to using different instruments when you need them. It also helps when you have more complicated songs to seperate the different parts so that it's easier to work with. Another benefit to seperating the parts into different instruments is it will give each part a different timbre, and so if they play dissonant frequencies it won't stand out as much.

6. "I'm just bad at percussion":

I think this one is almost unavoidable, unless you either have experience with percussion, or a massive ego. When you start percussion you're going to suck, it's just how it is. If you're already somewhat good at writing melodies and arranging, it'll feel like your percussion is behind the curve. This is why I think a lot of people think they're less talented at it than they are. This is a bad way of thinking, and not just because it hurts your confidence. The less you think you're talented at percussion, the more you'll internally use that as an excuse to not practice percussion, and it's a downward spiral. Just practice. It'll take time, It's an entirely different side of composing.

7. Elitism:

This is probably both the most annoying and the rarest error on this list. Basically this is "My genre is the only good genre". I don't think anyone starts out as an elitist, I think it comes from putting in a lot of work and not getting the attention you feel you deserve. This is an unhealthy line of thinking, it prevents you from finding inspiration from a wider variety of sources which greatly inhibits creativity. To any possible elitists out there: I'd suggest trying out other genres, seeing how they work, and finding where the effort behind the music lies.

8. Sequence Spamming:

What I'm talking about here is spamming/forcing your sequences upon others. Another thing that is related is being overconfident about your sequences. Be humble. The reason this is bad is because it will most likely end up in people not giving you correct criticism. They'll find every little thing wrong with your track and pick it apart at the molecular level, which isn't what you need to improve. This'll just end with you being hated and suffering a blow to your self-confidence.

9. Mud City:

I got more mud complaints. This time the thing I'm talking about isn't as much of a problem as reverb overuse, but still doesn't sound good to the ears. This kinda ties in with number five, in that you typically need to get more diverse with your instrument choices to solve it. Anyway, what I'm talking about is that there are some sounds on this site that have a distinct muddiness to them. Normally, in a proffesional DAW, you'd simply EQ these frequencies out. However, OS doesn't have that option so you'll just have to limit the amount of mud you put into your song via instruments. Electric piano is fine, but grand piano definitely has this problem. Reverb worsens it. I could make a list of all the instruments that have this problem, but I need to go to sleep soon. Listen to it youself, train your ears to listen to frequencies in the low mid and below. BTW this isn't a problem if you do it right, it's just that if you add too many muddy instruments in, and especially with reverb on one or more of them, it can lead to whole songs just straight up sounding like sht, regardless of how good the melodies are.

10. (Courtesy of LucentTear) Autokey dependance:

Brought up by LucentTear, an advanced and well-respected user of the site, the autokey. I'm deciding to add it to the main post because I think it's an important thing to mention, and shouldn't go unnoted. What we're talking about is the autokey. For those that don't know, the autokey is a useful tool that, when selecting a key, will light up all notes of that key. The importance of the autokey in this thread is that many users seem to grow a dependance on the autokey, which isn't good. One thing that's bad about this is that it limits the practice you get with accidentals, or notes that are out of key, as well as key-changes within the song. While the term "accidental" seems rather off-putting, these are an essential part of music composition, and shouldn't go ignored.

So how do you solve this? Well, there are many ways, and I'm sure it's different for everyone. What I do, is I always set my key to C major before I start composing, regardless of what key I'm working with. Alternatively, you could maybe just turn off the key, or just ignore it. I think the most important thing is that you use it as a tool, and not as a handicap. 
(Feel free to mention if I missed anything)

Anyway, Sorry for the giant wall of text. If you think I said anything wrong, or maybe should've reworded something, tell me. Either PM or reply, it doens't matter.

I'm also curious, do you feel any of these apply to you, or your past self?

good night

(P.S. if anyone has anything to add, just reply below.)


1) This is entirely my opinion but reverb does sounds good with 'almost' everything. In some cases you might not want to use reverb if your tempo is really fast and you're using multiple instruments. Layered instruments can create some very unique sounds with reverb and sometimes reverb with non-reverb also works. Especially in piano music I prefer reverb because it's basically the equivalent of sustained notes (Literally what sustain is anyways) and otherwise my piano music would be full of staccato which is not what I want, so I choose the reverb. If you think it's muddy, I've actually managed to learn how to avoid using muddy chords and notes too far down and overall helped me become a better composer. Reverb to me brings something unique to me, all the nuances that stack upon each other can create some very lovely sounds but I wish there was a way to switch it off at times or possibly lower the reverb by actually having notes that are sustained like we have with electric guitar. This is why not using Reverb AT ALL is truly something you're missing out on Jonah, and if you want to improve I would recommend you give it a shot with more instruments than just Sci-Fi. On a personal note, I'm guessing reverb is the reason why you never listen to my music, which is fine, you could learn a thing or two about harmony and other theory.

2). I think electric drum sounds good with reverb, however the new drums don't. Too muddy as you say, but you have to think about in what kind of setting you want to use Reverb. Where do you want your instrument to be played at, at a hall, outdoors, indoors? Depends on the room you're in, and accordingly reverb it based on that aspect.

3). Note stacking is a good thing with lowered instrument volume, that way you can build up the note volume slowly. Again this site is too crappy to have a proper dynamics tool so what I do in piano notes stacking just generally sounds awful because the notes become twice as loud.

4). Again, piano stuff I only resort to using when I open up a more intense vibrant section in my sequences. Not a 'sin', just depends on the genre and the current section you're composing. As long as your music stays true to the genre you want to go after and the way your instrument can handle being played then go ahead. Making something unplayable is a 'sin' in my eyes.

5). I use the piano because I want to make music from the 1850's~, music that Chopin and Liszt, Rachmanionoff made. I have my own genre I follow and just because I 'mostly' use one instrument doesn't mean I'm not good with using other instruments. I can do amazing sequences with other instruments / multiple instruments and in other genres but I just don't bother because I simply don't enjoy doing that.


Reply
Vladimirr Offline
Just some guy
162 Posts:
 
#32
05-22-2020, 02:12 AM
Can confirm: reverb everything. It's powerup mode for sequences. :D


[Image: vlad-cp.gif]
    GB         M    SKY     C      OS      SF
Reply
PixelRunner Offline
I'm not sus! Don't look at my pfp! It doesn't look sus!
111 Posts:
 
#33
07-15-2020, 03:09 PM
Personally, I would like to add Harmony z fighting
to the list. When you are trying to "invent" a chord, don't put a note one pitch higher than the other note. It doesn't have that "chord effect" Listen to the first measure vs the second measure of this:

hopefully that shows a thumbnail lol. The first measure doesn't sound like harmony at all, it just sounds... flat out horrible! Compare that to the second measure, which actually sounds like an actual chord.


Reply
LucentTear Offline
Somebody Who Does A Bit Of Everything
899 Posts:
 
#34
07-15-2020, 04:02 PM
(07-15-2020, 03:09 PM)PixelRunner Wrote: Personally, I would like to add Harmony z fighting
to the list. When you are trying to "invent" a chord, don't put a note one pitch higher than the other note. It doesn't have that "chord effect" Listen to the first measure vs the second measure of this:

hopefully that shows a thumbnail lol. The first measure doesn't sound like harmony at all, it just sounds... flat out horrible! Compare that to the second measure, which actually sounds like an actual chord.

that sounds great idk what shit you're smoking


I do art commissions now! Please visit https://lucenttear.carrd.co/ for more information.
Reply
Benjobanjo7 Offline
Extra Olive Oil
213 Posts:
 
#35
07-15-2020, 04:02 PM
(07-15-2020, 03:09 PM)PixelRunner Wrote: Personally, I would like to add Harmony z fighting
to the list. When you are trying to "invent" a chord, don't put a note one pitch higher than the other note. It doesn't have that "chord effect" Listen to the first measure vs the second measure of this:

hopefully that shows a thumbnail lol. The first measure doesn't sound like harmony at all, it just sounds... flat out horrible! Compare that to the second measure, which actually sounds like an actual chord.
Yeah no.  These are both just intervals.  Chords are usually three or more notes.

Also minor seconds are okay if that's the effect you're going for.  "Chordy" vs. "Not Chordy" is complete bull*****


oscrm

what is oscrm?
Reply
PixelRunner Offline
I'm not sus! Don't look at my pfp! It doesn't look sus!
111 Posts:
 
#36
07-15-2020, 04:15 PM
z fighting is actually a term in 3d graphics where two different, say, colored faces are overlapping and they literrally fight for dominence


Reply
LucentTear Offline
Somebody Who Does A Bit Of Everything
899 Posts:
 
#37
07-15-2020, 04:16 PM
(07-15-2020, 04:15 PM)PixelRunner Wrote: z fighting is actually a term in 3d graphics where two different, say, colored faces are overlapping and they literrally fight for dominence

what


I do art commissions now! Please visit https://lucenttear.carrd.co/ for more information.
Reply
Benjobanjo7 Offline
Extra Olive Oil
213 Posts:
 
#38
07-15-2020, 04:16 PM
(07-15-2020, 04:15 PM)PixelRunner Wrote: z fighting is actually a term in 3d graphics where two different, say, colored faces are overlapping and they literrally fight for dominence
yeah, no one cares


oscrm

what is oscrm?
Reply
PixelRunner Offline
I'm not sus! Don't look at my pfp! It doesn't look sus!
111 Posts:
 
#39
07-15-2020, 04:30 PM
(07-15-2020, 04:16 PM)Benjobanjo7 Wrote:
(07-15-2020, 04:15 PM)PixelRunner Wrote: z fighting is actually a term in 3d graphics where two different, say, colored faces are overlapping and they literrally fight for dominence
yeah, no one cares

whaaaaaat


Reply
PixelRunner Offline
I'm not sus! Don't look at my pfp! It doesn't look sus!
111 Posts:
 
#40
07-15-2020, 04:33 PM (This post was last modified: 07-15-2020, 04:33 PM by PixelRunner.)
i never get accepted Sad


Reply
Pages (7): « Previous 1 2 3 4 5 6 7 Next »



Users browsing this thread:   1 Guest(s)


  •  Return to Top
  •  Contact Us
  •   Home
  •  Lite mode
© Rush Crafted with ❤ by iAndrew
Powered By MyBB, © 2002-2022 MyBB Group.
Linear Mode
Threaded Mode
View a Printable Version
Subscribe to this thread
Add Poll to this thread
Send thread to a friend