11-23-2018, 07:55 AM
Hi.
I am going to make a game franchise.
I am really excited about it, but unfortunately, I am stuck on the music part of it. LucentTear said that my CPU probably doesn't work well with 8-bit sounds (which seems to be the only sounds that work for my game, both matching the graphics and getting the right feel). Second of all, I am pretty new here and like I said I am really excited about it so I don't feel like taking the time to get used to the software so my music doesn't sound very nice. I was thinking of getting help from someone with more experience and a better CPU.
First, let me tell you about the game.
It's going to be a big franchise of retro-style platformer games with pixel graphics. It is (somewhat) placed in the year 4721 and you play as a teenaged girl named Matilda who has a time machine. Did I tell you that there are no desserts in 4721? Matilda's time machine has a "news" system that can detect desserts in the past (Say like there was a cafe in 1990 that served cheesecake as Thursday's dessert special, and the time machine would secretly detect that cheesecake on Thursday and notify Matilda so she can go to 1990 and find the cheesecake).
I said it is somewhat placed in the year 4721. Why somewhat? Because in each individual episode, it is a few different years. You never actually get to play in the year 4721, that's just the time that Matilda comes from.
Now, I shall explain what I want my feel to be.
I want the player to hear the music and feel like they're playing an old game from the late 1980's or some year like that. But I have a hard time capturing that feel in music with this software. Do you think you could help me?
If you do agree to help me, thank you and good luck in advance
I am going to make a game franchise.
I am really excited about it, but unfortunately, I am stuck on the music part of it. LucentTear said that my CPU probably doesn't work well with 8-bit sounds (which seems to be the only sounds that work for my game, both matching the graphics and getting the right feel). Second of all, I am pretty new here and like I said I am really excited about it so I don't feel like taking the time to get used to the software so my music doesn't sound very nice. I was thinking of getting help from someone with more experience and a better CPU.
First, let me tell you about the game.
It's going to be a big franchise of retro-style platformer games with pixel graphics. It is (somewhat) placed in the year 4721 and you play as a teenaged girl named Matilda who has a time machine. Did I tell you that there are no desserts in 4721? Matilda's time machine has a "news" system that can detect desserts in the past (Say like there was a cafe in 1990 that served cheesecake as Thursday's dessert special, and the time machine would secretly detect that cheesecake on Thursday and notify Matilda so she can go to 1990 and find the cheesecake).
I said it is somewhat placed in the year 4721. Why somewhat? Because in each individual episode, it is a few different years. You never actually get to play in the year 4721, that's just the time that Matilda comes from.
Now, I shall explain what I want my feel to be.
I want the player to hear the music and feel like they're playing an old game from the late 1980's or some year like that. But I have a hard time capturing that feel in music with this software. Do you think you could help me?
If you do agree to help me, thank you and good luck in advance