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Profile of SuperC584

SuperC584
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Join date:  02-26-2025
D.O.B:  Not Specified
Time:  06-08-2026 at 12:22 PM


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  • Joined: 02-26-2025
    Last Visit: Yesterday, 08:00 PM
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    Time Spent Online: 3 Weeks, 2 Days, 3 Hours

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  • Bio: ANNOUNCEMENT!!!! (5/24/2026)

    I HAVE RELEASED ALL MY SONGS ON YOUTUBE https://www.youtube.com/watch?v=UJEekRdeQQY&t=9109s!
    They have all been overhauled from their raw versions after being ran through tools like audacity so you can expect a MAJOR face lift over there. The songs work best on headphones and earbuds but still work well enough on speakers (it's difficult to get shotty audio samples from this platform to work well with large speakers that expose flaws at high volumes).

    Hello. I'm an aspiring game developer trying to solo develop a video game called "Astera 2106: Inter-Fracta." My goal is to make a world that's both narratively and visually interesting while also being as believable as possible.

    In my world...
    There's no magical artificial gravity
    There's no black and white superficial factions
    The world is diverse... and terrifying. just like real life

    Events in the game are shaped by two vastly different Perspectives; Ativism (pro regression) and Prelatism/Accelerationism (pro advancement) and how those ideologies reconcile with the development of a devastatingly lethal hyperdrive technology {as well as other things >: }. As you might imagine, the Prelatives win most of the time as our world is reliant on moving forward. Ironically, considering this is a space game, the themes argue that our salvation isn't found in the stars, or by flying away from our problems (as they'll eventually catch us). We must face them head on, often sacrificing what we've achieved in order to find true peace. Entropy is in opposition to this idea, as it is always marching towards infinity. Some see this as a challenge to be in constant struggle with for eternity while those with more radical views seek to find ways to eliminate entropy entirely. As you might imagine, this requires sacrifices... cosmic sacrifices.

    These ideas will be communicated subtly throughout the game. They are forced to be subtle as the player, along with most people, are indoctrinated via their AI implants (INCOMPS) that keep them from seeing what's real.

    That's all I'll say for now.

    Trying to solo develop a game means that you'll have to make your own music. That's what these songs are for. In the description is an explanation as to what each song is for. I hope you enjoy them.


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