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	<id>https://onlinesequencer.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alex%21</id>
	<title>Online Sequencer Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://onlinesequencer.net/wiki/Special:Contributions/Alex!"/>
	<updated>2026-06-08T05:57:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=367</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=367"/>
		<updated>2023-01-06T22:19:57Z</updated>

		<summary type="html">&lt;p&gt;Alex!: /* List of Moderators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, a &#039;&#039;&#039;moderator&#039;&#039;&#039; is a ranking role that is like a secondary admin, and they help Jacob do some work when he is not around.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator.&lt;br /&gt;
&lt;br /&gt;
Other than their job to clean up the wiki, they include:&lt;br /&gt;
*Deleting any sequences and/or sequence comments.&lt;br /&gt;
*Muting and/or ban users.&lt;br /&gt;
*Deleting any forum comments.&lt;br /&gt;
*Moderating the chat&lt;br /&gt;
*Monitoring the discord channels&lt;br /&gt;
&lt;br /&gt;
As of 2023, there are 11 moderators and 8 former mods who have been relieved for various reasons.&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Curent===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*XStep&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*Jay2k&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*cork&lt;br /&gt;
*Void (Now known as Zapmek)&lt;br /&gt;
*JamieJS&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=366</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=366"/>
		<updated>2023-01-06T22:18:26Z</updated>

		<summary type="html">&lt;p&gt;Alex!: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or &#039;&#039;&#039;headphones&#039;&#039;&#039; that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Headphones OS Creators Actually Use ===&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another important thing that is useful in music production is the &#039;&#039;&#039;Audio Interface&#039;&#039;&#039; which acts as an external sound card and as a device you can plug in instruments with. Generally speaking they are a bit more expensive but the sound quality will sound a lot better than plugging directly into the PC&#039;s sound port because the audio interface will directly interface with the computer using USB B or lightning cable. &lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
Ideally its good to find the right balance between no reverb vs full reverb. Often times its not about knowing values but using your ears to determine whether or not the mix of the reverb is well used or not. &lt;br /&gt;
&lt;br /&gt;
Panning can be used to separate elements to make the mix a higher quality due to separation of certain elements like the kick and bass which often share frequencies especially low to low mid range. This could cause an effect called masking which should be avoided. This can happen when an instrument like a bass is louder than other instruments around its frequency spectrum and causing the kick to be muddled especially when the volume is louder on the bass. &lt;br /&gt;
&lt;br /&gt;
Ideally keeping instruments below a level where clipping or digital distortion prevents digital distortions that you would not necessarily want in a mix or recording. Use your ears to tell whether or not the instruments are clipping or not. &lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is how loud the viewers are listening to the sequence.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=365</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=365"/>
		<updated>2023-01-06T22:13:40Z</updated>

		<summary type="html">&lt;p&gt;Alex!: /* Creating Clarity in Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or headphones that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware OS Creators Actually Use ===&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
Ideally its good to find the right balance between no reverb vs full reverb. Often times its not about knowing values but using your ears to determine whether or not the mix of the reverb is well used or not. &lt;br /&gt;
&lt;br /&gt;
Panning can be used to separate elements to make the mix a higher quality due to separation of certain elements like the kick and bass which often share frequencies especially low to low mid range. This could cause an effect called masking which should be avoided. This can happen when an instrument like a bass is louder than other instruments around its frequency spectrum and causing the kick to be muddled especially when the volume is louder on the bass. &lt;br /&gt;
&lt;br /&gt;
Ideally keeping instruments below a level where clipping or digital distortion prevents digital distortions that you would not necessarily want in a mix or recording. Use your ears to tell whether or not the instruments are clipping or not. &lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is how loud the viewers are listening to the sequence.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=364</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=364"/>
		<updated>2023-01-06T22:07:22Z</updated>

		<summary type="html">&lt;p&gt;Alex!: /* Hardware OS Creators Actually Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or headphones that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware OS Creators Actually Use ===&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is how loud the viewers are listening to the sequence.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Delay&amp;diff=242</id>
		<title>Delay</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Delay&amp;diff=242"/>
		<updated>2023-01-03T02:32:34Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Delay OS.png|right|thumb|The delay button on OS]]&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039; is an audio effect in which the source sound is repeated over however the delay is set to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In an OS context, there is only one button and is not editable. However, in other DAWs, there are a lot more options that you can use to edit the length, feedback, mix, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can induce an artificial delay by creating &amp;quot;ghost notes&amp;quot; that decrease in volume as the delay progresses.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=241</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=241"/>
		<updated>2023-01-03T02:26:44Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button with the volume control on OS]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberate as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects. It ideally replies reverb to a sound, but some settings also apply a special distortion to an instrument.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument, and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039; Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039; Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039; Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039; Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039; Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039; Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039; Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039; Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039; Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039; Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039; Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=239</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=239"/>
		<updated>2023-01-03T02:14:46Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect  that was implemented in the test server in November 2021, being fully released in its present state in January of 2022. It can be found in advanced settings and they increase timbre of a sound.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an  increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss    &lt;br /&gt;
&lt;br /&gt;
Be wary that the distortions listed down below will sound different on different instruments. Also note, these names often times are not very helpful to understand what they do so I&#039;d recommend you listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Equalizer&amp;diff=232</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Equalizer&amp;diff=232"/>
		<updated>2023-01-03T00:46:53Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Fixed the factual error that EQs typically have 3 bands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Equalizer_OS.png|300px|right|thumb|The high, mid, and low equalizers seen on OS]] An &#039;&#039;&#039;equalizer&#039;&#039;&#039; (commonly and simply known as &#039;&#039;&#039;EQ&#039;&#039;&#039;) is a device that allows the user to adjust the level of specific frequency ranges within an audio signal. It typically consists of frequency bands, with controls that allow the user to boost or cut the level of each band. On OS, the EQ that&#039;s used is known as a graphic EQ. This EQ has 3 bands. The low-frequency band is responsible for adjusting the bass frequencies, the mid-frequency band adjusts the midrange, and the high-frequency band adjusts the treble. Using an EQ, it is possible to shape the tonal characteristics of an audio signal by boosting or cutting specific frequency ranges. This can be useful for a variety of purposes, including correcting for imbalances in the frequency response of a system or sculpting the tone of an instrument or vocal. It is at the bottom of the advanced tools section.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Equalizer&amp;diff=84</id>
		<title>Equalizer</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Equalizer&amp;diff=84"/>
		<updated>2023-01-01T20:10:50Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 3-band &#039;&#039;&#039;equalizer&#039;&#039;&#039; (EQ) is a device that allows the user to adjust the level of specific frequency ranges within an audio signal. It typically consists of three separate frequency bands, with controls that allow the user to boost or cut the level of each band. The low frequency band is responsible for adjusting the bass frequencies, the mid frequency band adjusts the midrange, and the high frequency band adjusts the treble. Using an EQ, it is possible to shape the tonal characteristics of an audio signal by boosting or cutting specific frequency ranges. This can be useful for a variety of purposes, including correcting for imbalances in the frequency response of a system, or sculpting the tone of an instrument or vocal.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Chord_progression&amp;diff=32</id>
		<title>Chord progression</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Chord_progression&amp;diff=32"/>
		<updated>2023-01-01T16:29:24Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;A pattern of chords that help moves the music along.   For example: I IV vi V&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A pattern of chords that help moves the music along. &lt;br /&gt;
&lt;br /&gt;
For example: I IV vi V&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Melody&amp;diff=31</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Melody&amp;diff=31"/>
		<updated>2023-01-01T16:28:34Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;A string of notes that conveys musical meaning and is usually the leading voice. This is as opposed to harmony which is used to complement the melody by following the chord progressions.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A string of notes that conveys musical meaning and is usually the leading voice. This is as opposed to harmony which is used to complement the melody by following the chord progressions.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Note&amp;diff=30</id>
		<title>Note</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Note&amp;diff=30"/>
		<updated>2023-01-01T16:27:01Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;A unit of music that is used to create melodies and songs.   On Online Sequencer, it&amp;#039;s a block you can place on the piano roll&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A unit of music that is used to create melodies and songs. &lt;br /&gt;
&lt;br /&gt;
On Online Sequencer, it&#039;s a block you can place on the piano roll&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Sustain&amp;diff=21</id>
		<title>Sustain</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Sustain&amp;diff=21"/>
		<updated>2023-01-01T16:13:40Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;sustain is the ability to hold out a note to it&amp;#039;s full extent. For example, the violin sample has the ability to hold out its note for a considerable length of time.    Certain instruments like the 8bit instruments have the ability to sustain their notes longer than samples due to the sounds being generated by oscillators built into the Web Audio API that online sequencer uses.    to create a sustained note, you must drag out the note on the right side. Conversly, you ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sustain is the ability to hold out a note to it&#039;s full extent. For example, the violin sample has the ability to hold out its note for a considerable length of time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain instruments like the 8bit instruments have the ability to sustain their notes longer than samples due to the sounds being generated by oscillators built into the Web Audio API that online sequencer uses. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
to create a sustained note, you must drag out the note on the right side. Conversly, you can also drag notes smaller and have a small release on the instrument. &lt;br /&gt;
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Note: you cannot do this with all instruments. Please refer to &amp;lt;nowiki&amp;gt;https://onlinesequencer.net/wiki/Pseudosustain￼&amp;lt;/nowiki&amp;gt; for more details on sustaining non sustained instruments.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Pseudosustain&amp;diff=18</id>
		<title>Pseudosustain</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Pseudosustain&amp;diff=18"/>
		<updated>2023-01-01T16:09:25Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;A technique that was created as a way to sustain short sounding instruments. For example, a user would chain 1/4 notes on the smooth synth in order to simulate a sustaining note. It was more often used on violins and cello due to the staccato nature of those sound files. This is somewhat remedied by the inclusion of sustained instruments like flute and sustained strings.    With pseudosustain, you could create unique sounds that would not be normal on a given instrument....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A technique that was created as a way to sustain short sounding instruments. For example, a user would chain 1/4 notes on the smooth synth in order to simulate a sustaining note. It was more often used on violins and cello due to the staccato nature of those sound files. This is somewhat remedied by the inclusion of sustained instruments like flute and sustained strings. &lt;br /&gt;
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&lt;br /&gt;
With pseudosustain, you could create unique sounds that would not be normal on a given instrument. &lt;br /&gt;
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For example, A user chained steel drums and created a low bass note that can be used as an ambient element. &lt;br /&gt;
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Because of this, many users have been able to make a lot of high quality music with sustaining sounds without the usage of reverb and delays to increase the tail of the sample.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=13</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=13"/>
		<updated>2023-01-01T16:01:57Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;,&lt;br /&gt;
&lt;br /&gt;
A guide designed to help you navigate and use Online Sequencer&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=12</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=12"/>
		<updated>2023-01-01T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;,&lt;br /&gt;
A guide designed to help you navigate and use Online Sequencer&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=8</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=8"/>
		<updated>2023-01-01T15:56:42Z</updated>

		<summary type="html">&lt;p&gt;Alex!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
find online sequencer questions online&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Project_talk:About&amp;diff=7</id>
		<title>Project talk:About</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Project_talk:About&amp;diff=7"/>
		<updated>2023-01-01T15:52:56Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;This section of the wiki is for discussion. It is very similar to the online sequencer forums which are located at onlinesequencer.net/forum/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section of the wiki is for discussion. It is very similar to the online sequencer forums which are located at onlinesequencer.net/forum/&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Project:About&amp;diff=6</id>
		<title>Project:About</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Project:About&amp;diff=6"/>
		<updated>2023-01-01T15:51:31Z</updated>

		<summary type="html">&lt;p&gt;Alex!: Created page with &amp;quot;This wiki is designed to act as a place where users could find answers to questions like &amp;quot;how do I use markers&amp;quot; or &amp;quot;composition techniques&amp;quot;. To find articles, click on the search bar on the right hand corner to get started. We hope you can find worthwhile answers for your music production questions.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is designed to act as a place where users could find answers to questions like &amp;quot;how do I use markers&amp;quot; or &amp;quot;composition techniques&amp;quot;. To find articles, click on the search bar on the right hand corner to get started. We hope you can find worthwhile answers for your music production questions.&lt;/div&gt;</summary>
		<author><name>Alex!</name></author>
	</entry>
</feed>