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	<id>https://onlinesequencer.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cool172</id>
	<title>Online Sequencer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://onlinesequencer.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cool172"/>
	<link rel="alternate" type="text/html" href="https://onlinesequencer.net/wiki/Special:Contributions/Cool172"/>
	<updated>2026-06-08T22:47:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1263</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1263"/>
		<updated>2024-05-13T23:05:08Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of reverbs */ added the new reverbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button and the reverb volume control on Online Sequencer]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberates as it would in different spaces. It can give a sound the quality of being performed in a large room, or apply special sound effects. While most reverbs are designed to give the input sound a large room effect, a few are artificial effects.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the advanced menu for an instrument and is the fourth option on this menu. The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to. Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now named &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button with the reverb volume being always 100%. In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in one&#039;s browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided, and in 2023, &amp;quot;Short Reverb&amp;quot; was added by [https://onlinesequencer.net/members/46942 Liam.]&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The first reverb ever added to the sequencer, and for several years the only one, it is a fairly standard room reverb with a very slight delay.&lt;br /&gt;
*&#039;&#039;Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039;Short Reverb —&#039;&#039; Short Reverb has a similar length with a much more neutral tone than Small Reverb.&lt;br /&gt;
*&#039;&#039;Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039;Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample [https://onlinesequencer.net/members/15093 Cool172] recorded of a clap in a church, hence the name.  One of the brightest sounding reverbs, it adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039;Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*Lead Guitar ― Very short sample recorded from a guitar cabinet, cuts off high treble and most of the low end, intended to be used with guitars and heavy distortion, mellows out the overly bright tones that come with distortion.  It can also be used to make instruments sound lo-fi or vintage.&lt;br /&gt;
*Rhythm Guitar ― Very short sample recorded from a different guitar cabinet, cuts off high treble and amplifies some of the low end, intended for background guitars with heavy distortion, cuts out some of the high end harshness from distortion.   It can also be used to make instruments sound lo-fi or vintage.&lt;br /&gt;
*&#039;&#039;Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039;Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039;Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039;Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039;Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-esque distortion and decreasing amounts of volume, at roughly 152 BPM. It is best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039;Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect and lasts a couple seconds.&lt;br /&gt;
*&#039;&#039;Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;br /&gt;
*Sparkle — Generated from a recording of a firework by [https://onlinesequencer.net/members/46942 Liam], it adds a slightly delayed echo that crackles as it fades out.  When used at full strength, it will make sounds appear to swell greatly before they diminish.&lt;br /&gt;
*Cave — Long reverb that is delayed by more than a full second, adds a distant echo to instruments.&lt;br /&gt;
[[Category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=1262</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=1262"/>
		<updated>2024-05-12T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;Cool172: 4 million&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px; text-align: center; margin-bottom: .3%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:125%;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;{{SITENAME}}&#039;&#039;&#039;, a wiki for using and navigating [https://onlinesequencer.net/ Online Sequencer].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Online Sequencer]]&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music saved online or on their computer and share it with other users.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-wrap: wrap; column-gap: .3%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline; margin-left: auto; margin-right: auto; margin-bottom: .3%; flex-basis: 45%; flex-grow: 1; &amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%; border-spacing: 5px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px; margin-top: 3px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFFFFF; background:#254d88; text-align: left;&amp;quot; |&#039;&#039;&#039;About Online Sequencer&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[File:OS Logo.png|left|155x155px]]&lt;br /&gt;
&#039;&#039;[[Online Sequencer]]&#039;&#039; was created by [[Jacob Morgan]] and [http://en.wikipedia.org/wiki/George_P._Burdell George Burdell] in 2013. Users can create a sequence by placing notes in a piano roll-style interface. Over time, various features were added, such as new instruments, effects, and control options for sequences. The community around the site also expanded, adding a forum, chat, and this wiki.&lt;br /&gt;
&lt;br /&gt;
[https://onlinesequencer.net/wiki/Special:AllPages?hideredirects=1 All wiki pages]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px; margin-top: 3px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFFFFF; background:#254d88; text-align: left;&amp;quot; |&#039;&#039;&#039;Getting Started&#039;&#039;&#039;&amp;lt;!-- LINK ARTICLES HERE --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[File:Online_sequencer_editor.png|right|thumbnail]]&lt;br /&gt;
*[[Features]]&lt;br /&gt;
*[[Instruments]]&lt;br /&gt;
**[[Instrument Options]]&lt;br /&gt;
**[[Equalizer]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFFFFF; background:#254d88; text-align: left&amp;quot; ; |&#039;&#039;&#039;Did you know...&#039;&#039;&#039;&amp;lt;!-- Interesting facts about the website --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ...that [[Robo]] was created on July 4th, 2019?&lt;br /&gt;
* ...that there are multiple secret pages?&lt;br /&gt;
* ...that [https://onlinesequencer.net/members/30110 adBot] used to convert images into notes?&lt;br /&gt;
* ...that [https://onlinesequencer.net/members/1632 LucentTear] has been using Online Sequencer for almost 10 years?!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline; margin-left: auto; margin-right: auto; margin-bottom: .3%; min-width:50%; flex-grow: 1;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; height: 100%; border-spacing: 5px; margin-top: 0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px; margin-top: 3px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFFFFF; background:#254d88; text-align: left;&amp;quot; |&#039;&#039;&#039;Online Sequencer News&#039;&#039;&#039;&amp;lt;!-- For news about the site itself --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;News and events regarding Online Sequencer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://onlinesequencer.net/members/35935 PuzzlePuddles] saves [https://onlinesequencer.net/4000000 4 millionth sequence].&lt;br /&gt;
*4 new reverbs were added Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; border-spacing: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color:#FFFFFF; background:#254d88; text-align: left&amp;quot; ; |&#039;&#039;&#039;Community&#039;&#039;&#039;&amp;lt;!-- For contests, mod applications, other community stuff --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;The community is a great place for users to share their thoughts and music! (But mostly their music.)&#039;&#039;&lt;br /&gt;
*[https://onlinesequencer.net/forum/ Online Sequencer Forum]&lt;br /&gt;
*[https://onlinesequencer.net/discord Discord (via Robo)]&lt;br /&gt;
----&lt;br /&gt;
[https://onlinesequencer.net/forum/thread-8611.html Current Contest] (5/1/24 - 5/21/24)&lt;br /&gt;
&lt;br /&gt;
Theme: &amp;quot;&#039;&#039;make music that sounds good in noteblock form&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Winners will be announced on 5/30!&lt;br /&gt;
&lt;br /&gt;
[https://onlinesequencer.net/forum/thread-8528.html Last Contest] (4/1/24 - 4/21/24)&lt;br /&gt;
&lt;br /&gt;
Theme: &#039;&#039;&amp;quot;make world music&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Winning entries:&lt;br /&gt;
*[http://onlinesequencer.net/3955340 استلهمت من الموسيقى الإيرانية] by [https://onlinesequencer.net/members/14215 Lopyt]&lt;br /&gt;
*[https://onlinesequencer.net/3925847 welkine] by Triangle&lt;br /&gt;
*[http://onlinesequencer.net/3957967 翻译错误] by [https://onlinesequencer.net/members/14215 Lopyt]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=1130</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=1130"/>
		<updated>2023-11-14T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of instruments */  EG and flute have partial sustain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Instruments&#039;&#039;&#039; are the collections of sounds in Online Sequencer, which have different timbres and applications within the music. On the sequencer&#039;s piano roll, instruments are distinguished by their color. While Online Sequencer has 72 notes, the majority of Online Sequencer&#039;s instruments cannot play this entire range. Therefore, only instruments like pianos, vibraphones, music boxes, sitars, steel drums, and the 2023 drum kit can play all notes. There are currently 54 unique instruments as well as 7 categories.&lt;br /&gt;
&lt;br /&gt;
Instruments can me modified using their [[Instrument Options|options]] and [[Cloning|Clones]] can be created for different option configurations using the same instrument.&lt;br /&gt;
==List of instruments==&lt;br /&gt;
{|style=&amp;quot;width:100%&amp;quot; class =&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:auto&amp;quot;|Instrument&lt;br /&gt;
!Instrument ID&lt;br /&gt;
!Category&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; |Sustain&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Range&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes &amp;lt;!-- Avoid excessively long lines here --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Electric Piano &amp;lt;span style=&amp;quot;color:#03a9f4&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||43||Piano||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Piano &amp;lt;span style=&amp;quot;color:#1565C0&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||41||Piano||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Harpsichord &amp;lt;span style=&amp;quot;color:#FF5722&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||17||Piano||No||G2—F7||&lt;br /&gt;
|-&lt;br /&gt;
|Ragtime Piano &amp;lt;span style=&amp;quot;color:#0D47A1&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||25||Piano||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Music Box &amp;lt;span style=&amp;quot;color:#1D9D9D&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||26||Piano||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Piano (Classic) &amp;lt;span style=&amp;quot;color:#03a9f4&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||0||Piano||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Piano (Classic) &amp;lt;span style=&amp;quot;color:#1565C0&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||8||Piano||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Drum Kit &amp;lt;span style=&amp;quot;color:#B71C1C&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||2||Percussion (MIDI)||No||D#2—D#7||&lt;br /&gt;
|-&lt;br /&gt;
|Electric Drum Kit &amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||31||Percussion (MIDI)||No||D#2—D#7||&lt;br /&gt;
|-&lt;br /&gt;
|Xylophone &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||19||Percussion (MIDI)||No||G4—A#7||&lt;br /&gt;
|-&lt;br /&gt;
|Vibraphone &amp;lt;span style=&amp;quot;color:#55CACA&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||34||Percussion (MIDI)||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Steel Drums &amp;lt;span style=&amp;quot;color:#757575&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||21||Percussion (MIDI)||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Drum Kit &amp;lt;span style=&amp;quot;color:#9F0F22&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||39||Percussion (Classic)||No||G2—C3||&lt;br /&gt;
|-&lt;br /&gt;
|2013 Drum Kit &amp;lt;span style=&amp;quot;color:#820515&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||40||Percussion (Classic)||No||G2—A#4||&lt;br /&gt;
|-&lt;br /&gt;
|808 Drum Kit &amp;lt;span style=&amp;quot;color:#7F0F48&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||36||Percussion (Classic)||No||D#2—G#3||&lt;br /&gt;
|-&lt;br /&gt;
|909 Drum Kit &amp;lt;span style=&amp;quot;color:#9800FE&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||42||Percussion (Classic)||No||D#2—A#3||&lt;br /&gt;
|-&lt;br /&gt;
|2023 Drum Kit &amp;lt;span style=&amp;quot;color:#7100A6&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||53||Percussion (Classic)||Yes||C2—B7||&amp;lt;code&amp;gt;[[Console_Commands#Convert to Marimba|convertToMarimba()]]&amp;lt;/code&amp;gt; can be used to convert other instruments into the appropriate drum notes.&lt;br /&gt;
|-&lt;br /&gt;
|Acoustic Guitar &amp;lt;span style=&amp;quot;color:#FF9800&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||1||Guitar||No||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Electric Guitar &amp;lt;span style=&amp;quot;color:#4CAF50&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||4||Guitar||Partial||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Bass &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||48||Guitar||Yes||E2—C#5||&lt;br /&gt;
|-&lt;br /&gt;
|Bass Guitar &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||54||Guitar||Yes||C2—B4||&lt;br /&gt;
|-&lt;br /&gt;
|Bass Guitar (Classic) &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||5||Guitar||No||C2—B4||&lt;br /&gt;
|-&lt;br /&gt;
|Slap Bass &amp;lt;span style=&amp;quot;color:#05102F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||29||Guitar||No||C2—G7||&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Guitar &amp;lt;span style=&amp;quot;color:#A1A635&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||32||Guitar||No||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Muted E. Guitar &amp;lt;span style=&amp;quot;color:#008040&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||35||Guitar||No||G2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Distortion Guitar &amp;lt;span style=&amp;quot;color:#00451F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||38||Guitar||No||G2—D7||&lt;br /&gt;
|-&lt;br /&gt;
|Dist. Guitar (Sustain) &amp;lt;span style=&amp;quot;color:#00451F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||44||Guitar||Yes||C3—D7||&lt;br /&gt;
|-&lt;br /&gt;
|Clean Guitar &amp;lt;span style=&amp;quot;color:#E0D318&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||49||Guitar||Yes||C2—E7||&lt;br /&gt;
|-&lt;br /&gt;
|Sitar &amp;lt;span style=&amp;quot;color:#E0AD00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||22||Guitar||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Koto &amp;lt;span style=&amp;quot;color:#EA7900&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||33||Guitar||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Synth &amp;lt;span style=&amp;quot;color:#E91E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||52||Electronic||Yes||C2—B7||Replaced Smooth Synth (Classic) in the editor.&lt;br /&gt;
|-&lt;br /&gt;
|Synth Pluck &amp;lt;span style=&amp;quot;color:#3F51B5&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||6||Electronic||No||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Scifi &amp;lt;span style=&amp;quot;color:#CDDC39&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||7||Electronic||No||C3—B7||&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Sine &amp;lt;span style=&amp;quot;color:#FF6363&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||13||Electronic||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Square &amp;lt;span style=&amp;quot;color:#75FF63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||14||Electronic||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Sawtooth &amp;lt;span style=&amp;quot;color:#63E0FF&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||15||Electronic||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Triangle &amp;lt;span style=&amp;quot;color:#FD63FF&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||16||Electronic||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|French Horn &amp;lt;span style=&amp;quot;color:#827717&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||9||Orchestra||No||E3—B5||&lt;br /&gt;
|-&lt;br /&gt;
|French Horn (Sustain) &amp;lt;span style=&amp;quot;color:#827717&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||50||Orchestra||Yes||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Trombone &amp;lt;span style=&amp;quot;color:#FFEA00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||10||Orchestra||No||E3—G6||&lt;br /&gt;
|-&lt;br /&gt;
|Trombone (Sustain) &amp;lt;span style=&amp;quot;color:#FFEA00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||51||Orchestra||Yes||C2—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Violin &amp;lt;span style=&amp;quot;color:#8D6E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||11||Orchestra||No||G4—A#7||&lt;br /&gt;
|-&lt;br /&gt;
|Violin (Sustain) &amp;lt;span style=&amp;quot;color:#8D6E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||46||Orchestra||Yes||G4—A#7||&lt;br /&gt;
|-&lt;br /&gt;
|Cello &amp;lt;span style=&amp;quot;color:#4E342E&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||12||Orchestra||No||C3—C6||&lt;br /&gt;
|-&lt;br /&gt;
|Cello (Sustain) &amp;lt;span style=&amp;quot;color:#4E342E&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||45||Orchestra||Yes||C3—C6||&lt;br /&gt;
|-&lt;br /&gt;
|Concert Harp &amp;lt;span style=&amp;quot;color:#1B5E20&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||18||Orchestra||No||C3—B6||&lt;br /&gt;
|-&lt;br /&gt;
|Pizzicato &amp;lt;span style=&amp;quot;color:#FFE0B2&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||20||Orchestra||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Flute &amp;lt;span style=&amp;quot;color:#E9F9BD &amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||23||Orchestra||Partial||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Strings (Sustain) &amp;lt;span style=&amp;quot;color:#8E76FF&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||47||Orchestra||Yes||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Saxophone &amp;lt;span style=&amp;quot;color:#A8C853&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||24||Testing||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Synth Bass &amp;lt;span style=&amp;quot;color:#1EC57A&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||27||Testing||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Church Organ &amp;lt;span style=&amp;quot;color:#15214F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||28||Testing||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|Pop Synth &amp;lt;span style=&amp;quot;color:#6CF3B7&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||30||Testing||No||C2—B7||&lt;br /&gt;
|-&lt;br /&gt;
|808 Bass &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||37||Testing||No||G2—E4||&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Synth (Classic) &amp;lt;span style=&amp;quot;color:#E91E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||3||Hidden||No||C2—B6||Unsustained Smooth Synth used on legacy sequences. Hidden in the editor, but can be selected with &amp;lt;code&amp;gt;selectInstrument(3)&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Synthesizer &amp;lt;span style=&amp;quot;color:#EAEAEA&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;||55||Synthesizer||Yes||C2—B7||[https://test.onlinesequencer.net/ test.onlinesequencer.net] : Adjustable waveform, filter, oscillation, and ASDR.&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
|Cloned Instrument||See notes||||||||Copies of Instruments created by [[Cloning]].&amp;lt;br&amp;gt;Their ID can be found by &amp;lt;code&amp;gt;NXXXX&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; is the number of the clone and &amp;lt;code&amp;gt;XXXX&amp;lt;/code&amp;gt; is the ID of the original instrument padded to 4 places.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;10043&amp;lt;/code&amp;gt; is &#039;Electric Piano 2&#039;, while &amp;lt;code&amp;gt;210001&amp;lt;/code&amp;gt; would be &#039;Acoustic Guitar 22&#039;.&lt;br /&gt;
|}&lt;br /&gt;
[[category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=1129</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=1129"/>
		<updated>2023-11-14T13:14:32Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Former */  lucentear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, a &#039;&#039;&#039;moderator&#039;&#039;&#039; is a ranking role that is like a secondary admin, and they help Jacob do some work when he is not around. The moderator color is dark blue.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator.&lt;br /&gt;
&lt;br /&gt;
Other than their job to clean up the wiki, they include:&lt;br /&gt;
*Deleting any sequences and/or sequence comments.&lt;br /&gt;
*Muting and/or banning users.&lt;br /&gt;
*Deleting any forum comments not made by them.&lt;br /&gt;
*Moderating the chat&lt;br /&gt;
*Monitoring the Discord channels&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The history of moderation on Online Sequencer began on December 12, 2014 as the result of forum spam and inappropriate drawings on the sequencer and so the owner Jacob had decided to recruit moderators. &lt;br /&gt;
&lt;br /&gt;
As of June 2023, there are 10 moderators and 12 former mods who have been relieved for various reasons.&lt;br /&gt;
&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Current===&lt;br /&gt;
*Ben&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Lumien&lt;br /&gt;
*Pricerocks&lt;br /&gt;
*pseudoname&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*Calico&lt;br /&gt;
*cork&lt;br /&gt;
*ControlKey&lt;br /&gt;
*Crimson&lt;br /&gt;
*Guest&lt;br /&gt;
*JamieJS&lt;br /&gt;
*Jay2k&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*Paraspider&lt;br /&gt;
*Void (Now known as Zapmek)&lt;br /&gt;
* XStep&lt;br /&gt;
&lt;br /&gt;
=== Other* ===&lt;br /&gt;
&lt;br /&gt;
* LucentTear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;LucentTear goes in and out of moderatorship unpredictably&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Instrument_Sources&amp;diff=1128</id>
		<title>Instrument Sources</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Instrument_Sources&amp;diff=1128"/>
		<updated>2023-11-14T13:10:09Z</updated>

		<summary type="html">&lt;p&gt;Cool172: credit to lopyt and myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=20px|Instrument&lt;br /&gt;
!width=20px|Source/SF2&lt;br /&gt;
!width=20px|Preset/Patch&lt;br /&gt;
|-&lt;br /&gt;
|Electric Piano &amp;lt;span style=&amp;quot;color:#03a9f4&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Piano &amp;lt;span style=&amp;quot;color:#1565C0&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Harpsichord &amp;lt;span style=&amp;quot;color:#FF5722&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ragtime Piano &amp;lt;span style=&amp;quot;color:#0D47A1&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Music Box &amp;lt;span style=&amp;quot;color:#1D9D9D&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elec. Piano (Classic) &amp;lt;span style=&amp;quot;color:#03a9f4&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grand Piano (Classic) &amp;lt;span style=&amp;quot;color:#1565C0&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drum Kit &amp;lt;span style=&amp;quot;color:#B71C1C&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electric Drum Kit &amp;lt;span style=&amp;quot;color:#FF7070&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Xylophone &amp;lt;span style=&amp;quot;color:#F44336&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vibraphone &amp;lt;span style=&amp;quot;color:#55CACA&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Steel Drums &amp;lt;span style=&amp;quot;color:#757575&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8-Bit Drum Kit &amp;lt;span style=&amp;quot;color:#9F0F22&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2013 Drum Kit &amp;lt;span style=&amp;quot;color:#820515&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|808 Drum Kit &amp;lt;span style=&amp;quot;color:#7F0F48&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|909 Drum Kit &amp;lt;span style=&amp;quot;color:#9800FE&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2023 Drum Kit &amp;lt;span style=&amp;quot;color:#7100A6&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Acoustic Guitar &amp;lt;span style=&amp;quot;color:#FF9800&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Electric Guitar &amp;lt;span style=&amp;quot;color:#4CAF50&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bass &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bass Guitar &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bass Guitar (Classic) &amp;lt;span style=&amp;quot;color:#212121&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Slap Bass &amp;lt;span style=&amp;quot;color:#05102F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jazz Guitar &amp;lt;span style=&amp;quot;color:#A1A635&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Muted E. Guitar &amp;lt;span style=&amp;quot;color:#008040&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Distortion Guitar &amp;lt;span style=&amp;quot;color:#00451F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dist. Guitar (Sustain) &amp;lt;span style=&amp;quot;color:#00451F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|Created by [https://onlinesequencer.net/members/14215 Lopyt.]&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
|Clean Guitar &amp;lt;span style=&amp;quot;color:#E0D318&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|Created by [https://onlinesequencer.net/members/15093 Cool172.]&lt;br /&gt;
|NA&lt;br /&gt;
|-&lt;br /&gt;
|Sitar &amp;lt;span style=&amp;quot;color:#E0AD00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Koto &amp;lt;span style=&amp;quot;color:#EA7900&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Synth &amp;lt;span style=&amp;quot;color:#E91E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Synth Pluck &amp;lt;span style=&amp;quot;color:#3F51B5&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scifi &amp;lt;span style=&amp;quot;color:#CDDC39&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|French Horn &amp;lt;span style=&amp;quot;color:#827717&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|French Horn (Sustain) &amp;lt;span style=&amp;quot;color:#827717&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trombone &amp;lt;span style=&amp;quot;color:#FFEA00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Trombone (Sustain) &amp;lt;span style=&amp;quot;color:#FFEA00&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Violin &amp;lt;span style=&amp;quot;color:#8D6E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Violin (Sustain) &amp;lt;span style=&amp;quot;color:#8D6E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cello &amp;lt;span style=&amp;quot;color:#4E342E&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cello (Sustain) &amp;lt;span style=&amp;quot;color:#4E342E&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Concert Harp &amp;lt;span style=&amp;quot;color:#1B5E20&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pizzicato &amp;lt;span style=&amp;quot;color:#FFE0B2&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flute &amp;lt;span style=&amp;quot;color:#E9F9BD &amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mixcraft Soundfont&lt;br /&gt;
|Flute [73]&lt;br /&gt;
|-&lt;br /&gt;
|Strings (Sustain) &amp;lt;span style=&amp;quot;color:#8E76FF&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Saxophone &amp;lt;span style=&amp;quot;color:#A8C853&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Synth Bass &amp;lt;span style=&amp;quot;color:#1EC57A&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Church Organ &amp;lt;span style=&amp;quot;color:#15214F&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pop Synth &amp;lt;span style=&amp;quot;color:#6CF3B7&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|808 Bass &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smooth Synth (Classic) &amp;lt;span style=&amp;quot;color:#E91E63&amp;quot;&amp;gt;⬤&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1127</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1127"/>
		<updated>2023-11-14T13:05:41Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* History */  liam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button and the reverb volume control on Online Sequencer]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberates as it would in different spaces. It can give a sound the quality of being performed in a large room, or apply special sound effects. While most reverbs are designed to give the input sound a large room effect, a few are artificial effects.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the advanced menu for an instrument and is the fourth option on this menu. The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to. Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (reverb volume was always 100%). In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in one&#039;s browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided, and in 2023, &amp;quot;Short Reverb&amp;quot; was added by [https://onlinesequencer.net/members/46942 Liam.]&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039;Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039;Short Reverb —&#039;&#039; Short Reverb has a similar length to but much more neutral tone than Small Reverb.&lt;br /&gt;
*&#039;&#039;Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039;Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample [https://onlinesequencer.net/members/15093 Cool172] recorded of a clap in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039;Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039;Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039;Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039;Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039;Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039;Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039;Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039;Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;br /&gt;
[[Category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1126</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=1126"/>
		<updated>2023-11-14T13:01:46Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of reverbs */  added short reverb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button and the reverb volume control on Online Sequencer]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberates as it would in different spaces. It can give a sound the quality of being performed in a large room, or apply special sound effects. While most reverbs are designed to give a sound a large room effect, a few are just effects.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the advanced menu for an instrument and is the fourth option on this menu. The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to. Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (reverb volume was always 100%). In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in one&#039;s browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039;Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039;Short Reverb —&#039;&#039; Short Reverb has a similar length to but much more neutral tone than Small Reverb.&lt;br /&gt;
*&#039;&#039;Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039;Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample [https://onlinesequencer.net/members/15093 Cool172] recorded of a clap in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039;Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039;Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039;Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039;Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039;Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039;Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039;Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039;Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;br /&gt;
[[Category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Monthly_Contests&amp;diff=1125</id>
		<title>Monthly Contests</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Monthly_Contests&amp;diff=1125"/>
		<updated>2023-11-14T12:56:49Z</updated>

		<summary type="html">&lt;p&gt;Cool172: first line rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Monthly Contests are the largest recurring community event on the site.  Each month, a theme is announced and members will create and submit relevant musical entries.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;monthly contest&#039;&#039;&#039; is a recurring points-based contest hosted by [https://onlinesequencer.net/members/2740 Kirbyderp]. It was launched in September 2018 alongside other limited events as a part of a &amp;quot;beta test&amp;quot;. During the beta test period, both monthly contests and limited events would award &amp;quot;OS points&amp;quot; to the Grand Leaderboard. But as of 2019, limited events no longer award OS points, leaving the monthly contest as the only event to use the Grand Leaderboard.&lt;br /&gt;
&lt;br /&gt;
Every month, a forum thread is posted to announce the theme for the month. Unless stated otherwise, the submission period for the monthly contest begins on the 1st of the month and ends on the 21st of the month at 11:59 PM EST.&lt;br /&gt;
&lt;br /&gt;
In the case of other events, such as the Space Race Contest and the 10-Year Anniversary Contest, the submission period for the monthly contest begins on the 1st of the month and ends on the 21st of the following month at 11:59 PM EST.&lt;br /&gt;
===Guidelines===&lt;br /&gt;
Except in special cases, the guidelines for the monthly contest consist of the following:&lt;br /&gt;
*Entry limit of 2 sequences per person.&lt;br /&gt;
*Committee members are allowed to enter the contests, but will not enter their example sequence nor will they vote for their own entry.&lt;br /&gt;
*Sequences made prior to the current Monthly Contest are allowed, although entering the same sequence in different Monthly Contests is not.&lt;br /&gt;
*Making a remix of an existing song is allowed.&lt;br /&gt;
*Editing an entry after the entry period is strictly prohibited and will result in that entry being disqualified.&lt;br /&gt;
*Collaborations on entries are allowed, but any points the piece might receive are divided up equally between the contributors.&lt;br /&gt;
*The standard Online Sequencer Rules will apply and any entries violating a rule will automatically be disqualified.&lt;br /&gt;
===Voting===&lt;br /&gt;
After the submission period has ended, the voting process begins. The Event Committee members decide the winners of the monthly contests. The staff votes for three entries that best fit the theme of the contest.&lt;br /&gt;
===Points===&lt;br /&gt;
Contestants are awarded OS Points depending on how they placed that month, which is shown in the table below. OS Points are then added to the Grand Leaderboard.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Placement&lt;br /&gt;
!Points Awarded&lt;br /&gt;
|-&lt;br /&gt;
|1st Place&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|2nd Place&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3rd Place&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Honorable Mention&lt;br /&gt;
|1&lt;br /&gt;
|}As of January 6th, 2022, contestants have the option to out of receiving OS Points via this forum thread [https://onlinesequencer.net/forum/thread-6439.html here]. If a contestant wishes to opt back into receiving OS Points, they may do so.&lt;br /&gt;
===Rewards===&lt;br /&gt;
At the end of the year, three winners are determined based on the total amount of OS points they have accrued over the entire year. Winners are placed in the Contest Winner [[Forum#Group Memberships|display group]], which provides them with a yellow name and a trophy badge next to it. Additionally, winners receive more OS points for the leaderboard of the year after. Previous monthly contest winners can be found [https://onlinesequencer.net/forum/thread-3009.html here].&lt;br /&gt;
&lt;br /&gt;
=== Previous Monthly Contests ===&lt;br /&gt;
&#039;&#039;Forum Thread: [https://onlinesequencer.net/forum/thread-3009.html Previous Monthly Contest Leaderboards]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Online Sequencer has kept a record of previous monthly contest leader boards per year, here they are.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+2018&lt;br /&gt;
!Place&lt;br /&gt;
!User&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|[https://onlinesequencer.net/members/633 JHXC]&lt;br /&gt;
|8 (Tiebreaker)&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|[https://onlinesequencer.net/members/945 Firebolt391d]&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|[https://onlinesequencer.net/members/19664 Julesvpraag]&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+2019&lt;br /&gt;
!Place&lt;br /&gt;
!User&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|[https://onlinesequencer.net/members/16034 Vladimirr]&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|[https://onlinesequencer.net/members/1950 Pricerocks]&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|[https://onlinesequencer.net/members/5280 XStep]&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+2020&lt;br /&gt;
!Place&lt;br /&gt;
!User&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|[https://onlinesequencer.net/members/13629 Tibbinator]&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|Julesvpraag&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|Pricerocks&lt;br /&gt;
|19&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+2021&lt;br /&gt;
!Place&lt;br /&gt;
!User&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|[https://onlinesequencer.net/members/3513 bentoonie]&lt;br /&gt;
|17.75&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|[https://onlinesequencer.net/members/15093 Cool172]&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|[https://onlinesequencer.net/members/43951 Calico]&lt;br /&gt;
|11.25&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+2022&lt;br /&gt;
!Place&lt;br /&gt;
!User&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|Cool172&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
|[https://onlinesequencer.net/members/14215 Lopyt]&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|[https://onlinesequencer.net/members/12278 Alex]!&lt;br /&gt;
|21&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Fast_graphics&amp;diff=1124</id>
		<title>Fast graphics</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Fast_graphics&amp;diff=1124"/>
		<updated>2023-11-14T12:51:16Z</updated>

		<summary type="html">&lt;p&gt;Cool172: complete rewrite bc grammar and unnatural sound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fast graphics&#039;&#039;&#039; is a feature intended to reduce graphical and audio lag in the sequencer.  In this mode, all notes, which are normally rounded rectangles showing the note name and velocity, are instead drawn as normal rectangles and lack note name and velocity information.  This is the only change that is made when enabling fast graphics.  There exists a marker to enable and disable fast graphics on the fly, which can be used to reduce lag during certain moments of a song, only when it is necessary.  However, it has more often been used for visual effect, making notes flash between standard and fast graphics to the beat of a song.&lt;br /&gt;
[[category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Space_Metro&amp;diff=931</id>
		<title>Space Metro</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Space_Metro&amp;diff=931"/>
		<updated>2023-09-27T03:18:50Z</updated>

		<summary type="html">&lt;p&gt;Cool172: Created page with &amp;quot;[https://onlinesequencer.net/1775283 Space Metro], stylized as &amp;quot;スペースメトロ ! - Syntax Original&amp;quot; is a song created for the 2021 major contest, the Space Race by user [https://onlinesequencer.net/members/1600 Syntax.]  This contest challenged users to make effective use of features that were brand new at the time, such as EQ and markers.  After winning the contest, it gained a large following and appreciation within the community, and was certainly the most well...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://onlinesequencer.net/1775283 Space Metro], stylized as &amp;quot;スペースメトロ ! - Syntax Original&amp;quot; is a song created for the 2021 major contest, the Space Race by user [https://onlinesequencer.net/members/1600 Syntax.]  This contest challenged users to make effective use of features that were brand new at the time, such as EQ and markers.  After winning the contest, it gained a large following and appreciation within the community, and was certainly the most well known song on the site during the latter half of 2021.  It consists of 5 minutes of light and jazzy solos and percussion, and lots of synthesizers.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Jhxc&amp;diff=877</id>
		<title>Jhxc</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Jhxc&amp;diff=877"/>
		<updated>2023-09-22T01:21:14Z</updated>

		<summary type="html">&lt;p&gt;Cool172: made the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;JHXC was a prominent and prolific sequence musician between 2014 and 2019, having created music that was very impressive for the limitations of the sequencer at the time, and that still holds up today.&lt;br /&gt;
[[File:Jhxc pic.webp|left|thumb|Profile picture of JHXC]]&lt;br /&gt;
His most well known sequences include, Zenithbound, Real Dubstep, and There May be Sharks.  He is no longer active here but is rather successful on YouTube under the alias JHXC and JHXC64.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=File:Jhxc_pic.webp&amp;diff=873</id>
		<title>File:Jhxc pic.webp</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=File:Jhxc_pic.webp&amp;diff=873"/>
		<updated>2023-09-22T01:14:55Z</updated>

		<summary type="html">&lt;p&gt;Cool172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;no comment&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=OS_Records&amp;diff=841</id>
		<title>OS Records</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=OS_Records&amp;diff=841"/>
		<updated>2023-08-14T17:06:55Z</updated>

		<summary type="html">&lt;p&gt;Cool172: improved factuality &amp;amp; sarcasm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the member list and sequence search features offering the ability to sort users and sequences by their popularity and other statistics, it&#039;s important to keep track of who is currently winning the world&#039;s smallest popularity contest.&lt;br /&gt;
&lt;br /&gt;
=== User Category ===&lt;br /&gt;
&lt;br /&gt;
==== Most Total Plays ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!User&lt;br /&gt;
!Total Plays&lt;br /&gt;
|-&lt;br /&gt;
|XStep&lt;br /&gt;
|684.9k&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|675.2k&lt;br /&gt;
|-&lt;br /&gt;
|UrAndroidMom&lt;br /&gt;
|638.4k&lt;br /&gt;
|-&lt;br /&gt;
|MysticSwe&lt;br /&gt;
|589.0k&lt;br /&gt;
|-&lt;br /&gt;
|Bewilderator&lt;br /&gt;
|523.3k&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
==== Most Sequences Created ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!User&lt;br /&gt;
!Sequences Created&lt;br /&gt;
|-&lt;br /&gt;
|Bewilderator&lt;br /&gt;
|4.9k&lt;br /&gt;
|-&lt;br /&gt;
|XStep&lt;br /&gt;
|3.0k&lt;br /&gt;
|-&lt;br /&gt;
|Murasagi&lt;br /&gt;
|2.5k&lt;br /&gt;
|-&lt;br /&gt;
|Cringe_Gaming_64yt&lt;br /&gt;
|2.1k&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|2.1k&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
=== Sequence Category ===&lt;br /&gt;
&lt;br /&gt;
==== Most Plays ====&lt;br /&gt;
Disclaimer:&lt;br /&gt;
&lt;br /&gt;
Nupirkt dazu (daina/dainele) has been botted to artificially increase its play count.  Its title might translate to &amp;quot;Buy paint, song song&amp;quot; but it is difficult to tell whether it is real verbage or keymash that just happens to sound Lithuanian to Google Translate.  Previous copies of the sequence have also been botted&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Author&lt;br /&gt;
!Sequence Name&lt;br /&gt;
!Total Plays&lt;br /&gt;
|-&lt;br /&gt;
|UrAndroidMom&lt;br /&gt;
|Nupirkt dažų (daina/dainele)&lt;br /&gt;
|628.3k&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|Bohemian Rhapsody (/u/llamame_gringo)&lt;br /&gt;
|223.2k &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|Piano roll &lt;br /&gt;
|148.5k&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|LA_1972&lt;br /&gt;
|148.1k&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|Untitled&lt;br /&gt;
|140.1k&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
==== Longest Sequence ====&lt;br /&gt;
&#039;&#039;Disclaimer:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Currently, sorting sequences by longest does not measure the runtime of the sequence.  Instead, it sorts them by their note count.  Sequences with over 1,000,000 notes cannot be saved to the server, so there are many sequences tied at 1 million notes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Author&lt;br /&gt;
!Sequence Name&lt;br /&gt;
!Length (Timestamp)&lt;br /&gt;
!Length (Measures)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|1 million notes (EARRAPE WARNING) (no marks) (999 bpm) (no music)&lt;br /&gt;
|1:16:396&lt;br /&gt;
|319&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Guest&#039;&#039;&lt;br /&gt;
|1 million notes (EARRAPE WARNING) (no marks) (999 bpm)&lt;br /&gt;
|1:16:396&lt;br /&gt;
|319&lt;br /&gt;
|-&lt;br /&gt;
|BigBrotherLach&lt;br /&gt;
|rush e 1 million no lag&lt;br /&gt;
|2:29:636&lt;br /&gt;
|339&lt;br /&gt;
|-&lt;br /&gt;
|Prakash_Diana&lt;br /&gt;
|Tetris 1 MILLION Note Blocks!!!! &lt;br /&gt;
|2:22:657&lt;br /&gt;
|386&lt;br /&gt;
|-&lt;br /&gt;
|Scratch4Logan&lt;br /&gt;
|1 Million Notes. Wow.&lt;br /&gt;
|&#039;&#039;?&#039;&#039;&lt;br /&gt;
|&#039;&#039;?&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Updated July 12, 2023&lt;br /&gt;
&lt;br /&gt;
=== Forum Category ===&lt;br /&gt;
&lt;br /&gt;
==== Most Views ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Author&lt;br /&gt;
!Thread Name&lt;br /&gt;
!Total Views&lt;br /&gt;
|-&lt;br /&gt;
|MysticSwe&lt;br /&gt;
|Mystic Collection&lt;br /&gt;
|958.5k&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|[Forum Games] Ban the user above you!&lt;br /&gt;
|696.3k&lt;br /&gt;
|-&lt;br /&gt;
|Frank&lt;br /&gt;
|The Last Game&lt;br /&gt;
|247.1k&lt;br /&gt;
|-&lt;br /&gt;
|Jacob_&lt;br /&gt;
|Update Log &lt;br /&gt;
|224.0k&lt;br /&gt;
|-&lt;br /&gt;
|bloberttheblob&lt;br /&gt;
|bloberttheblob&#039;s Songs&lt;br /&gt;
|151.8k&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
==== Most Replies ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Author&lt;br /&gt;
!Thread Name&lt;br /&gt;
!Total Replies&lt;br /&gt;
|-&lt;br /&gt;
|MysticSwe&lt;br /&gt;
|Mystic Collection&lt;br /&gt;
|1981&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|[Forum Games] Ban the user above you!&lt;br /&gt;
|1374&lt;br /&gt;
|-&lt;br /&gt;
|Frank&lt;br /&gt;
|The Last Game&lt;br /&gt;
|395&lt;br /&gt;
|-&lt;br /&gt;
|Marysamat&lt;br /&gt;
|Two Words!!&lt;br /&gt;
|232&lt;br /&gt;
|-&lt;br /&gt;
|KarambitFlix&lt;br /&gt;
|Roast the person above you!!&lt;br /&gt;
|207&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
==== Top Posters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!User&lt;br /&gt;
!Total Amount Posted&lt;br /&gt;
|-&lt;br /&gt;
|Lopyt&lt;br /&gt;
|2283&lt;br /&gt;
|-&lt;br /&gt;
|MysticSwe&lt;br /&gt;
|2269&lt;br /&gt;
|-&lt;br /&gt;
|Benvisions&lt;br /&gt;
|1046&lt;br /&gt;
|-&lt;br /&gt;
|trapbeat349&lt;br /&gt;
|982&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|943&lt;br /&gt;
|}&lt;br /&gt;
Updated August 7, 2023&lt;br /&gt;
&lt;br /&gt;
=== Miscellanous ===&lt;br /&gt;
&lt;br /&gt;
==== Most Reputation Points (Inactive) ====&lt;br /&gt;
Changing of users&#039; reputation rating on the forum is no longer in use, but the leaderboard is still visible.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!User&lt;br /&gt;
!Total Rep. Pts.&lt;br /&gt;
|-&lt;br /&gt;
|Jacob_&lt;br /&gt;
|177&lt;br /&gt;
|-&lt;br /&gt;
|LucentTear&lt;br /&gt;
|137&lt;br /&gt;
|-&lt;br /&gt;
|Syntax&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|Lopyt&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|XStep&lt;br /&gt;
|44&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=803</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=803"/>
		<updated>2023-08-02T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;Cool172: Unbenvified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized. This skill is essential to make music regardless of which medium is used to create it. In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or &#039;&#039;&#039;headphones&#039;&#039;&#039; that provide an even listening experience are required. Many will sound wildly different from one another, but studio focused and critical listening models will be calibrated more neutrally. For a sound device to be appropriate for mixing, it must have a flat frequency response. This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is. Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies. It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Headphones and Speakers OS Creators Use ===&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Benvisions: Sony WH-1000XM5&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Crumthecrumb: Anything that works&lt;br /&gt;
* Jacob_: Sennheiser HD 558/650&lt;br /&gt;
* Liam: AKG K712 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
* Lumien: AKG K240 Studio&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
&lt;br /&gt;
Another important thing that is useful in music production is the &#039;&#039;&#039;Audio Interface.&#039;&#039;&#039;  It acts as another way to plug your headphones or speakers into the computer, and can also be used to plug in and record instruments or microphones. If your computer&#039;s audio output is noisy or doesn&#039;t sound good, using an audio interface is necessary.  Some headphones can also require amps or audio interfaces to sound correct. An audio interface is not necessary if the audio output on your device is already good, and you aren&#039;t plugging in audio inputs.&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to hear the parts and melodies that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
=== Panning ===&lt;br /&gt;
Panning (moving sounds left and right) can be used to separate elements of a song, and direct the listener&#039;s focus.  Key parts like the bass line, kick and snare drums, and the melody should all be kept to the center of the mix most of the time.  Any instrument that can warrant the listener&#039;s full attention should be kept in the center.  Parts that are supplemental to these can be  panned to either side, such as harmonies that compliment the melody, block chords, less crucial percussion elements like the tambourine, toms, and ride cymbal.  Keep in mind that panning instruments too far to one side, without panning some to the opposite side can cause the music to be too heavy on one ear.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is the largest contributor to bad mixes, but one of the easiest things to get right.  At their default volume, many of the sequencer&#039;s instruments will play at wildly different volumes from each other, so the default volume must almost always be changed.  Percussion and melody should always be loud enough to be followed by the listener.  It&#039;s alright to make harmony instruments and chords a bit quieter as they are supplemental to the melody.  Volumes may have to be changed throughout a song, as the intensity and vibe shift.  If an instrument is so loud as to cover up other instruments, it needs to be quieter.  If the music is so loud that clipping can be heard (an effect where the sound cuts out as the level is too high),  the bass is often the culprit&lt;br /&gt;
[[Category:User experience]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Robo&amp;diff=793</id>
		<title>Robo</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Robo&amp;diff=793"/>
		<updated>2023-07-13T02:41:10Z</updated>

		<summary type="html">&lt;p&gt;Cool172: explained what [robo] means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robo.png|200px|alt=Robo&#039;s avatar|thumb|Robo&#039;s avatar]]&lt;br /&gt;
&#039;&#039;&#039;Robo&#039;&#039;&#039; is a chat bot written in JavaScript that connects the Online Sequencer chat to Online Sequencer&#039;s Discord server. Users can connect their Online Sequencer account to Robo by visiting https://onlinesequencer.net/link. Created by developer Dylan Fox, she was launched on July 4, 2019, as the &#039;&#039;&#039;AutoMod Bot&#039;&#039;&#039;. Her avatar was created by TheSilentGamer.&lt;br /&gt;
&lt;br /&gt;
Users who send messages via discord will have their messages ported over to Online Sequencer website chat, and vice versa.  When a user is chatting through discord, users on the sequencer&#039;s website will see [Robo] appended to the discord user&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Robo is not an AI, and does not write messages herself.&lt;br /&gt;
[[Category:Bots]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Vocal_synthesis_using_sine&amp;diff=792</id>
		<title>Vocal synthesis using sine</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Vocal_synthesis_using_sine&amp;diff=792"/>
		<updated>2023-07-13T02:32:01Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Liam&amp;#039;s FFT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the key limitations of Online Sequencer is the inability to include audio from any outside source.  One way to get around this is by using a script which reconstructs any sound using 8 Bit Sine.  The results often have enough fidelity to discern lyrics, or the timbre of an instrument, depending on which FFT algorithm is used.  This method creates lots of notes, and requires a fast computer to both create and play back these sequences. Simpler sounds work best, like someone talking, or a clear sound effect.  More complex and busy sounds like a whole song, with many parts and layers, usually don&#039;t work as well, but can still produce usable results.&lt;br /&gt;
&lt;br /&gt;
== Liam&#039;s FFT ==&lt;br /&gt;
The easiest way to do FFT is using [https://tiusic.com/os_fft/deploy/index.html Liam&#039;s FFT tool]. Just upload a WAV file, choose a preset mode, and click GO. Then you can either copy the notes and paste them into a sequence, or download the sequence file and drag/drop it into OS. There are lots of advanced options to play with to optimize the output. This tool is based on the older fft.py script, which is now deprecated.  With the correct settings applied, it can use multiple copies of the 8 Bit Sine instrument to reproduce sounds more clearly than Jacob&#039;s FFT, but will generate hundreds of thousands of notes per minute.&lt;br /&gt;
&lt;br /&gt;
== Jacob&#039;s FFT ==&lt;br /&gt;
Below is a script that can be used by copying and pasting it into the console on the sequencer.  Press F12 to access the console, then click in the box.  Once you see a blinking cursor, paste the script in.  It will ask you to upload an audio file.  MP3, WAV, and OGG are accepted.  This script should function the same regardless of the level of the signal in your file, and with mono and stereo files (final output will be mono).  It will generate 8 Bit Sine notes corresponding to the frequencies present in your file, with time resolution being equal to 1/16 grid at whatever tempo you have set.  Less notes will be placed if a slower tempo is used, but time resolution will suffer.  For most purposes, 110 BPM is fine, but it can be helpful to match the sequences BPM with that of the file you intend to upload (only if you are uploading a song) or to not change the BPM at all if you are incorporating this into an existing sequence.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zGu4K8rJ6Uo0TCnnGYUzbV96ogTLS3pwL1sZhYT3jKc/edit?usp=sharing &amp;lt;u&amp;gt;&amp;lt;nowiki&amp;gt;[Jacob&#039;s FFT Converter]&amp;lt;/nowiki&amp;gt;&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== Restoring High Frequency Sounds ===&lt;br /&gt;
Using this algorithm bounds you to the frequencies accessible by the 8 bit sine, which will often result in high frequencies getting cut off, making things sound muffled and certain syllables will be difficult to hear.  It is possible to get around this limitation and more accurately reproduce high frequency sounds in the sequencer.  In order to do this, you must first follow the instructions in the paragraph above as normal, except you should use a BPM that is a multiple of 4.  After that, select all of the notes and change them to 8 Bit Triangle.  Open the console and run this command: setDetune(13,2400) .  This makes all 8 Bit Sine notes sound 2 octaves higher than they are.  Next, open your sound file in an audio editor such as audacity.  Slow down the sound to 25% of its original speed, and make sure you do not have any setting enabled which preserves the pitch of the sound.  In audacity, this can be done by clicking the drop down menu next to the audio track, and changing the &amp;quot;rate&amp;quot; to a quarter of itself.  The purpose of this is to bring high frequency data down into the range which can be detected by the FFT Converter.  Return to the sequencer and set the sequence&#039;s tempo to a quarter of itself.  Run Jacob&#039;s FFT Converter in the console as before, this time importing the slowed down version of the audio.  Once it is finished, change the tempo back to normal.  You should have the original conversion in 8 Bit Triangle, and a different with more high frequencies in 8 bit sine.  They should completely overlap and sync up, creating a clearer sound.  Volume and EQ of the Sine and Triangle should be adjusted to your taste.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Please note that this method is no longer necessary to use as Liam&#039;s FFT can offer this level of quality with less effort.&lt;br /&gt;
[[Category:User experience]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Delay&amp;diff=705</id>
		<title>Delay</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Delay&amp;diff=705"/>
		<updated>2023-05-21T02:01:48Z</updated>

		<summary type="html">&lt;p&gt;Cool172: wrote everything&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Delay OS.png|right|thumb|The delay button on OS]]&lt;br /&gt;
&#039;&#039;&#039;Delay&#039;&#039;&#039; is an audio effect in which the source sound is repeated over a certain interval of time, like an echo. In OS, delay is either on of off, with no configuration.  Here, delay is always governed by the current tempo of the sequence.  This delay always has 3 taps (duplicates of the original sound) that play in even succession with decreasing volume.  The first is an eighth not after the original sound, with the subsequent taps played with the game gap between them.  In other DAWs, delay may be infinitely configurable, but some configuration is possible on OS by using other features to create delay.&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
The delay toggle is good for a simple eighth note echo effect, but so much more can be done with delay using the features in OS.  For example, copying notes and pasting them a few spaces after their original position will create the sound of a delay effect, by literally echoing the notes being played.  This philosophy can be applied to create delays with many taps, or a very slow echo.  It is important to consider that overlapping notes created through this method of delay will usually sound correct, but will behave strangely with 8 bit instruments.  Additionally, elements such as distortion and pitch bends will not work well with copy paste delay.&lt;br /&gt;
&lt;br /&gt;
Using cloned instruments opens up more possibilities for delay options, such as stereo delay and the application of different pass filters to different taps.  The process is the same as before, except the copy pasted notes are changed to a clone of the instrument being used.  For a stereo delay effect, an instrument can be panned to the left, and then its clone can be panned to the right.  The notes of the clone can be shifted to play slightly later.  For even more nuance, different amounts and/or types of reverb can be applied to either side.  Applying Nova or Classic Reverb to the delay tap can make it sound like an instrument is being played on one side of a room, and the sound is bouncing off of the other.  This can add a lot of depth to the music, but can sound bad if it is done to multiple instruments at once.&lt;br /&gt;
[[category:Online Sequencer UI]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Chat&amp;diff=592</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Chat&amp;diff=592"/>
		<updated>2023-02-21T14:48:26Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Mutes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat&#039;&#039;&#039; is a feature on OS, built in the fall of 2013. It is used to chat with other users from Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Online Sequencer requires users to create an account in order to chat, but this ability is restricted for the first 24 hours of an account&#039;s existence.  The grace period was enacted in 2021 to discourage spam.&lt;br /&gt;
&lt;br /&gt;
The cooldown period is set to five seconds per message. The admins have been using this restriction since 2021 to reduce rapid spam and increase security from attacks.&lt;br /&gt;
&lt;br /&gt;
==Mutes==&lt;br /&gt;
If a user misbehaves in chat, moderators can &#039;&#039;&#039;mute&#039;&#039;&#039; these users. Mutes can vary between a few minutes to seven days or permanently, depending on the rule and severity. Until 2021, permanent mutes didn&#039;t exist. To see a list of all users who have been muted, visit https://onlinesequencer.net/muted&lt;br /&gt;
&lt;br /&gt;
==Chat Logs==&lt;br /&gt;
Old chat messages are kept on chat logs, where users can see older messages of other users.&lt;br /&gt;
===Purges===&lt;br /&gt;
Two purges exist. One in 2019 and one in 2022. During that time, all messages on Online Sequencer at the time were cleared for new messages. This only happens on the website. Discord users can still see older comments from 2020.&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=591</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=591"/>
		<updated>2023-02-21T14:37:48Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use [https://onlinesequencer.net/ Online Sequencer].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music saved online, or on their computer. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
[[File:Online_sequencer_editor.png|alt=A sequence in the Online Sequencer Editor|720x720px|thumb|A sequence in the Online Sequencer editor.]]&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created on January 2, 2013 by Jacob Morgan during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
Beginning in the fall of 2013, accounts were available but were separate from the music portion of the site. They were only used in the forum and the website chat.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site. The &amp;quot;[https://onlinesequencer.net/forum/thread-2178.html?highlight=world World Update Contest]&amp;quot; was held for the update.&lt;br /&gt;
&lt;br /&gt;
Starting in late 2020, OS began to receive a variety of updates which vastly improved the functionality of the site. These updates introduced features like custom grid sizes, automation with [[markers]], extra [[reverb]] options, [[detune]], and [[distortion]]. In 2021, the &amp;quot;[https://onlinesequencer.net/forum/thread-4739.html?highlight=space Space Race]&amp;quot; contest was held, as to see who could work best with the changes.&lt;br /&gt;
&lt;br /&gt;
In late 2022, newer, higher-quality instruments were added. Some of the instruments, such as Electric Piano, Grand Piano, Violin, and Cello got an updated sustained version, while the original versions still exist under the &amp;quot;classic&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
Currently, the [https://onlinesequencer.net/forum/thread-7496.html 10-Year Anniversary Contest]  is being held.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (selects all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune (-1200 to +1200), [[Reverb|reverb]], [[Distortion|distortion]], and an [[Equalizer|equalizer]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
== Browser support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers, such as Microsoft Edge, Opera, and Brave. Firefox is also supported, but often with limited functionality. &lt;br /&gt;
&lt;br /&gt;
Safari and Internet Explorer are not supported; other mobile browsers support sequence playback, but not editing.&lt;br /&gt;
&lt;br /&gt;
The website&#039;s user interface is formatted for proper use on desktops, but some pages such as the [[chat]] page, [[Playlist|playlists]], and [[forums]] should be formatted well on mobile devices.&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=447</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=447"/>
		<updated>2023-01-13T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;Cool172: 8 bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January 2022. It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.&lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.&lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, with [[#Percussion|drum kits]] behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.&lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not affect loud sounds but clips out the quietest of sounds. Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer. In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily. There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum). These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;br /&gt;
&lt;br /&gt;
== Melodic Instruments ==&lt;br /&gt;
For most of the instruments in OS, distortion can be difficult to work with. Most of the distortion presets may sound interesting with single notes, but will cause chords or intervals to sound unrecognizable, or even result in static. If you want to distort an instrument, you may have to use only 1 note at a time, which only allows you to carry a melody, or arpeggiate chords. If only simple chords and consonant intervals are used, such as power chords, major chords, or an octave, the result can sound clear. In combination with reverb, distortion on some instruments will produce desirable sounds. Some notable ones are listed below.&lt;br /&gt;
&lt;br /&gt;
== 8 Bit Instruments ==&lt;br /&gt;
Using distortion on the 8 bit instruments works differently from all other instruments, do to their consistent nature and simple waveforms.  Distortions usually behave similarly between the various 8 bit instruments.  As with other instruments, chord progressions tend not to fare well, but monophonic melodies should work.  However, using singular chords (or arbitrary groups of notes that hardly resemble a chord), and transposing them up an down, new synth sounds can be created.  Due to the consistency of 8 bit notes, transposing something will cause it to have the same timbre, and different pitch.  Unique timbres can be created by using parallel intervals with heavy distortion on them.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=411</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=411"/>
		<updated>2023-01-09T16:10:43Z</updated>

		<summary type="html">&lt;p&gt;Cool172: correction for audio interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or &#039;&#039;&#039;headphones&#039;&#039;&#039; that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Headphones OS Creators Actually Use ===&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
* Liam: AKG K712 Pro&lt;br /&gt;
* Jacob_: Sennheiser HD 558/650&lt;br /&gt;
* Benvisions: Sony WH-1000XM5&lt;br /&gt;
&lt;br /&gt;
Another important thing that is useful in music production is the &#039;&#039;&#039;Audio Interface.&#039;&#039;&#039;  It acts another way to plug your headphones or speakers into the computer, and can also be used to plug in and record instruments or microphones.  If your computer&#039;s audio output is noisy, or doesn&#039;t sound good, using an audio interface is necessary.  Some headphones can also require amps or audio interfaces to sound correct.  An audio interface is not necessary if the audio output on your device is already good, and you aren&#039;t plugging in audio inputs.&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
Ideally its good to find the right balance between no reverb vs full reverb. Often times its not about knowing values but using your ears to determine whether or not the mix of the reverb is well used or not. &lt;br /&gt;
&lt;br /&gt;
Panning can be used to separate elements to make the mix a higher quality due to separation of certain elements like the kick and bass which often share frequencies especially low to low mid range. This could cause an effect called masking which should be avoided. This can happen when an instrument like a bass is louder than other instruments around its frequency spectrum and causing the kick to be muddled especially when the volume is louder on the bass. &lt;br /&gt;
&lt;br /&gt;
Ideally keeping instruments below a level where clipping or digital distortion prevents digital distortions that you would not necessarily want in a mix or recording. Use your ears to tell whether or not the instruments are clipping or not. &lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is how loud the viewers are listening to the sequence.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=User_talk:Crumthecrumb&amp;diff=379</id>
		<title>User talk:Crumthecrumb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=User_talk:Crumthecrumb&amp;diff=379"/>
		<updated>2023-01-07T01:04:58Z</updated>

		<summary type="html">&lt;p&gt;Cool172: Crum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crumb is british and cool&lt;br /&gt;
&lt;br /&gt;
Insert vandalism and messes here&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=360</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=360"/>
		<updated>2023-01-06T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;Cool172: creating clarity in music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mixing and Mastering is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs.  Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb.  Others like detune and distortion are useful too, but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or headphones that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware OS Creators Actually Use ===&lt;br /&gt;
&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is the  something something&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=358</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=358"/>
		<updated>2023-01-06T14:25:58Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Hardware */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mixing and Mastering is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or headphones that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Hardware OS Creators Actually Use ===&lt;br /&gt;
&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=357</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=357"/>
		<updated>2023-01-06T14:21:24Z</updated>

		<summary type="html">&lt;p&gt;Cool172: started the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mixing and Mastering is the process of tweaking attributes of sounds within music to make it sound clear and organized.  This skill is essential to make music regardless of which medium is used to create it.  In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or headphones that provide an even listening experience are required.  Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly.  In order for a sound device to be appropriate for mixing, it must have a flat frequency response.  This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is.  Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies.  It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=356</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=356"/>
		<updated>2023-01-06T14:05:32Z</updated>

		<summary type="html">&lt;p&gt;Cool172: no distortion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button with the volume control on OS]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberates as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039; Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039; Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039; Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039; Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039; Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039; Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039; Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039; Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039; Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039; Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039; Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=348</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=348"/>
		<updated>2023-01-06T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;Cool172: melodic section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January 2022. It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, with [[#Percussion|drum kits]] behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon, but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips out the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer.  In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily.  There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track, but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare, and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum).  These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;br /&gt;
&lt;br /&gt;
== Melodic Instruments ==&lt;br /&gt;
For most of the instruments in OS, distortion can be difficult to work with.  Most of the distortion presets may sound interesting with single notes, but will cause chords or intervals to sound unrecognizable, or even result in static.  If you want to distort an instrument, you may have to use only 1 note at a time, which only allows you to carry a melody, or arpeggiate chords.  If only simple chords and consonant intervals are used, such as power chords, major chords, or an octave, the result can sound clear.  In combination with reverb, distortion on some instruments will produce desirable sounds.  Some notable ones are listed below.&lt;br /&gt;
&lt;br /&gt;
* Flute with Styx at 50% and Nova at 50% can sounds like a violin that sustains (this trick was often used before the addition of sustain violin)&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Profile&amp;diff=347</id>
		<title>Profile</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Profile&amp;diff=347"/>
		<updated>2023-01-06T03:48:04Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Pictures */  i tyoed tjis on my phone someone pleade fix the formatting unde the group membershio section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accounts, and the profiles associated with them were added in November 2014 to handle forum discussions.  A year later, the ability to save sequences under a profile was added, which is now the primary function of profiles.  Profiles are also required in order to use the chat, but sending messages is restriced until the account is 24 hours old.&lt;br /&gt;
==Pictures==&lt;br /&gt;
With profiles come profile pictures, which can be set via the User Control Panel on the forum.  Simple images work best as profile pictures are usually displayed as tiny icons.  Forum profiles are the only place on the site where they can be displayed at full size, which is still only 100x100 pixels.  Animated GIFs can be used for a profile picture, and should display correctly.&lt;br /&gt;
===PfPs===&lt;br /&gt;
&lt;br /&gt;
==Group Memberships/Roles==&lt;br /&gt;
*Registered (on discord it is just called &amp;quot;OS&amp;quot;)&lt;br /&gt;
*Users in this group have their username displayed in #039BE5 (blue)&lt;br /&gt;
*All accounts have this role&lt;br /&gt;
*Moderator&lt;br /&gt;
*The mod color is #2962FF (dark blue)&lt;br /&gt;
*Moderators monitor and regulate users on the site.&lt;br /&gt;
*VIP&lt;br /&gt;
*The VIP/supporter color is #03CAFC (light blue)&lt;br /&gt;
*The role given to any user who donates via Buymeacoffee&lt;br /&gt;
*Donate at https://www.buymeacoffee.com/onlineseq &lt;br /&gt;
*Contest Winner&lt;br /&gt;
*Monthly contests and limited events are held on OS, and top performers here can receive this role at the end of the year.  It is usually revoked after 1 year.&lt;br /&gt;
*The contest winner color is #F5E042 (yellow)&lt;br /&gt;
*On the site, the admin color (used by Jacob_) is #F44336 (red)&lt;br /&gt;
*Mechanic&lt;br /&gt;
*This role is only on the OS discord server, to recognize active developers of the site&lt;br /&gt;
*On Discord, the mechanic color is #009991 (green-blue)&lt;br /&gt;
*R/place 2022 Robo warriors&lt;br /&gt;
*Discord specific role to recognize users who contributed to OS pixel art in the well known 2022 Reddit event.&lt;br /&gt;
*The r/place 2022 color is #92EF8D (green)&lt;br /&gt;
*Notable users like Jacob, Syntax, and Soothsayer13 have roles and colors specific to themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that some group membership changes like VIP and Contest Winner are not made automatically, and must be done by a moderator.  Group memberships are specific to the OS site/forum and discord roles are only on discord.  Many of them are identical between them.  On the discord, a user&#039;s most important role usually indicates their name color, and all of a user&#039;s roles can be seen on their public profile.  On the OS website, a single group membershil can be displayed at a time, and a menu exists within the forum to choose which one this is.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=341</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=341"/>
		<updated>2023-01-05T15:14:28Z</updated>

		<summary type="html">&lt;p&gt;Cool172: new section@&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January of 2022.  It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, with drum kits behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon, but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips out the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer.  In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily.  There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track, but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare, and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum).  These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;br /&gt;
&lt;br /&gt;
== Melodic Instruments ==&lt;br /&gt;
For most of the instruments in OS, distortion can be difficult to work with.  Most of the distortion presets may sound interesting with single notes, but will cause chords or intervals to sound unrecognizable, or even result in static.  If you want to distort an instrument, you may have to use only 1 note at a time, which only allows you to carry a melody, or arpeggiate chords.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=340</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=340"/>
		<updated>2023-01-05T14:45:45Z</updated>

		<summary type="html">&lt;p&gt;Cool172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January of 2022.  It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, with drum kits behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon, but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips out the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer.  In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily.  There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track, but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare, and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum).  These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;br /&gt;
&lt;br /&gt;
== Melodic Instruments ==&lt;br /&gt;
For most of the instruments in OS, distortion can be difficult to work with.  Most of the distortion presets may sound interesting with single notes, but will cause chords or intervals to sound unrecognizable, or even result in static.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=334</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=334"/>
		<updated>2023-01-05T02:31:52Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of distortions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January of 2022.  It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, like [[#Percussion|the percussion]], where their sound varies. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon, but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips out the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer.  In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily.  There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track, but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare, and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum).  These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=311</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=311"/>
		<updated>2023-01-04T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Browser support */ browser support&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved and shared online. Sequences can also be saved as .sequence files, MIDIs, or MP3 and WAV files. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
[[File:Online_sequencer_editor.png|alt=A sequence in the Online Sequencer Editor|frameless|720x720px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
A sequence in the Online Sequencer editor.&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created on January 2, 2013 by Jacob Morgan during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site. They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
Starting in late 2020, OS began to receive a variety of updates which vastly improved the functionality of the site. These updates introduced features like custom grid sizes, automation with [[markers]], extra [[reverb]] options, [[detune]], and [[distortion]].&lt;br /&gt;
&lt;br /&gt;
In late 2022, new higher-quality instruments were added. Some of the instruments, such as Electric Piano, Grand Piano, Violin, and Cello got an updated sustained version, while the original versions still exist.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune (-1200 to +1200), [[Reverb|reverb]], [[Distortion|distortion]], and an [[Equalizer|equalizer]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
== Browser support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers. Firefox is also supported, but often with limited functionality. &lt;br /&gt;
&lt;br /&gt;
Safari and Internet Explorer are not supported; other mobile browsers support sequence playback, but not editing.&lt;br /&gt;
&lt;br /&gt;
The website&#039;s user interface is formatted for proper use on desktops, but some pages such as the chat page and all playlists should be formatted well on mobile devices.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=310</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=310"/>
		<updated>2023-01-04T17:45:56Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Distortion Technique */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January of 2022.  It is found under advanced settings, and typically used to give a harsher timbre to instruments.  It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings.  This second use is mostly specific to online sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function.  Without distortion, signals at a low amplitude are played at a low amplitude, and high amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude.   A distortion function takes the instrument&#039;s amplitude, and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument.  Also, note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet -?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips off the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion.  Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi hats cut off earlier.  Quasar and styx both add intensity to any percussion track, but may also require you to lower the note velocity of the effected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare, and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum).  These notes can sound out of place to other notes playing in the song.  If you are aware of which notes the drums are creating and/or match these notes to they key of your dong using detune, this tonal quality of distorted 808s can sound great.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Easter_Eggs_and_Running_Jokes&amp;diff=309</id>
		<title>Easter Eggs and Running Jokes</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Easter_Eggs_and_Running_Jokes&amp;diff=309"/>
		<updated>2023-01-04T17:13:29Z</updated>

		<summary type="html">&lt;p&gt;Cool172: poop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the ages, Online Sequencer has had a number of April Fool&#039;s pranks, and miscellaneous Easter eggs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In April of 2021, an image of the Ever Given ship temporarily turned the editor into the Suez Canal.  This was a fee days after the real ship got stuck in the canal after an error was made in controlling the massive boat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The candy page is a near empty page on the main site featuring nothing but the typical site wide header and the text &amp;quot;candy?&amp;quot; in red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacob Morgan&#039;s daily fecal related chat messages, and subsequent imagery is a long-running phenomenon in both the Discord server and the site.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=308</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=308"/>
		<updated>2023-01-04T14:38:49Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of distortions */  described stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021, being fully released in its present state in January of 2022.  It is found under advanced settings, and typically used to give a harsher timbre to instruments.  It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings.  This second use is mostly specific to online sequencer.  &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.        &lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function.  Without distortion, signals at a low amplitude are played at a low amplitude, and high amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude.   A distortion function takes the instrument&#039;s amplitude, and applies a function that modifies it to behave non-linearly.    &lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument.  Also, note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.  &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically effects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - ?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet -?&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not effect loud sounds, but clips off the quietest of sounds.  Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Detune&amp;diff=263</id>
		<title>Detune</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Detune&amp;diff=263"/>
		<updated>2023-01-03T14:10:12Z</updated>

		<summary type="html">&lt;p&gt;Cool172: started detune entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Detune is one of the instrument options in Online Sequencer, which can change the speed at which a sound is played, changing the pitch.  It functions exactly like speeding up and slowing down a record or tape, in which the speed can not be altered without also altering the pitch.  Detune is usually used to extend the range of an instrument, change its timbre, or used in combination with &amp;lt;u&amp;gt;[[markers]]&amp;lt;/u&amp;gt; to create vibratos or slides.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=246</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=246"/>
		<updated>2023-01-03T02:52:22Z</updated>

		<summary type="html">&lt;p&gt;Cool172: perhaps the spacing is actually correct now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved and shared online. Sequences can also be saved as .sequence files, MIDIs, or MP3 and WAV files. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
[[File:Online_sequencer_editor.png|alt=A sequence in the Online Sequencer Editor|frameless|720x720px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
A sequence in the Online Sequencer editor.&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created on January 2, 2013 by Jacob Morgan, during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site. They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
Starting in late 2020, OS began to receive a variety of updates which vastly improved the functionality of the site. These updates introduced features like custom grid sizes, automation with [[markers]], extra [[reverb]] options, [[detune]], and [[distortion]].&lt;br /&gt;
&lt;br /&gt;
In late 2022, new higher quality instruments were added&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune (-1200 to +1200), [[Reverb|reverb]], [[Distortion|distortion]], and an [[Equalizer|equalizer]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
== Browser support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers. Firefox is also supported, but often with limited functionality. &lt;br /&gt;
&lt;br /&gt;
Safari and Internet Explorer are not supported; other mobile browsers support sequence playback, but not editing.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=245</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=245"/>
		<updated>2023-01-03T02:51:36Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* History */ spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved and shared online. Sequences can also be saved as .sequence files, MIDIs, or MP3 and WAV files. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
[[File:Online sequencer editor.png|left|frameless|720x720px|A sequence in the Online Sequencer Editor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sequence in the Online Sequencer editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created on January 2, 2013 by Jacob Morgan, during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site. They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
Starting in late 2020, OS began to receive a variety of updates which vastly improved the functionality of the site. These updates introduced features like custom grid sizes, automation with [[markers]], extra [[reverb]] options, [[detune]], and [[distortion]].&lt;br /&gt;
&lt;br /&gt;
In late 2022, new higher quality instruments were added&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune (-1200 to +1200), [[Reverb|reverb]], [[Distortion|distortion]], and an [[Equalizer|equalizer]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
== Browser support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers. Firefox is also supported, but often with limited functionality. &lt;br /&gt;
&lt;br /&gt;
Safari and Internet Explorer are not supported; other mobile browsers support sequence playback, but not editing.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=244</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=244"/>
		<updated>2023-01-03T02:48:05Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Features */ picture!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved and shared online. Sequences can also be saved as .sequence files, MIDIs, or MP3 and WAV files. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
[[File:Online sequencer editor.png|left|frameless|720x720px|A sequence in the Online Sequencer Editor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A sequence in the Online Sequencer editor.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created on January 2, 2013 by Jacob Morgan, during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site. They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
Starting in late 2020, OS began to receive a variety of updates which vastly improved the functionality of the site. These updates introduced features like custom grid sizes, automation with [[markers]], extra [[reverb]] options, [[detune]], and [[distortion]].&lt;br /&gt;
&lt;br /&gt;
In late 2022, new higher quality instruments were added&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune (-1200 to +1200), [[Reverb|reverb]], [[Distortion|distortion]], and an [[Equalizer|equalizer]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
== Browser support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers. Firefox is also supported, but often with limited functionality. &lt;br /&gt;
&lt;br /&gt;
Safari and Internet Explorer are not supported; other mobile browsers support sequence playback, but not editing.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=File:Online_sequencer_editor.png&amp;diff=243</id>
		<title>File:Online sequencer editor.png</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=File:Online_sequencer_editor.png&amp;diff=243"/>
		<updated>2023-01-03T02:43:50Z</updated>

		<summary type="html">&lt;p&gt;Cool172: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sequence in the Online Sequencer editor&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=240</id>
		<title>Markers</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=240"/>
		<updated>2023-01-03T02:23:08Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of marker options */  clarification on instrument effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Markers&#039;&#039;&#039; are a feature in the sequencer that allow for changing certain values on the fly while a sequence is being played.  For example, they can make an instrument get louder at a certain point, or change the tempo of the song over time.  Markers are Online Sequencer&#039;s equivalent to automations in other [[wikipedia:Digital_audio_workstation|&amp;lt;u&amp;gt;DAWs&amp;lt;/u&amp;gt;]].  They can also be used to achieve &amp;lt;u&amp;gt;[[wikipedia:Low-frequency_oscillation|LFOs]]&amp;lt;/u&amp;gt;, such as vibrato, tremolo, and sidechain.&lt;br /&gt;
&lt;br /&gt;
To make a marker, right-click on the measure bar. This is the section with numbers right below the main sequencer interface at the top of the sequencer itself, then select a marker type from the dropdown menu under the &amp;quot;Edit Markers&amp;quot; pop-up and click the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; symbol to finally add a marker.&lt;br /&gt;
&lt;br /&gt;
Once a marker is added, you can tweak the provided fields to your liking. The first button on the left is to make a smooth transition between the defined value of the previous marker with the same type to the values of the current marker being edited. The second value is to reset the value to the default settings. The third option is to delete the marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[ADD AN IMAGE FOR THE MARKER UI ONCE MEDIA UPLOADING IS INITIALIZED.]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of marker options ==&lt;br /&gt;
These are presented in the same order as they appear in the dropdown menu. &#039;&#039;&#039;Options with &amp;quot;Instrument&amp;quot; in them require an instrument to be selected before adding the marker.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sequence Volume&#039;&#039; — Adds a slider to change the global volume of the sequence itself. Its bounds are from 0 times the default volume – effectively muting the sequence – to 2 times the default volume. This functions exactly like the Volume slider at the far top0right of the sequencer.&lt;br /&gt;
* &#039;&#039;BPM&#039;&#039; — Adds a text input for the new value the BPM will be changed to.&lt;br /&gt;
* &#039;&#039;Instrument Volume&#039;&#039; — Adds a slider to change the volume of the provided instrument. Its bounds are from 0 times the default volume – effectively muting the instrument – to 2 times the default volume.&lt;br /&gt;
* &#039;&#039;Instrument Panning&#039;&#039; — Adds a slider to change the panning direction of the provided instrument. This functions exactly like the Panning slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ High —&#039;&#039; Adds a slider to change the [[Equalizer]]&#039;s high frequencies of the provided instrument. This functions exactly like the EQ High slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Mid —&#039;&#039; Adds a slider to change the Equalizer&#039;s middle frequencies of the provided instrument. This functions exactly like the EQ Mid slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Low —&#039;&#039; Adds a slider to change the Equalizer&#039;s low frequencies of the provided instrument. This functions exactly like the EQ Low slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Delay&#039;&#039; — Adds a button to toggle the provided instrument&#039;s Delay on or off. This functions exactly like the Delay button under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Effects&#039;&#039; — Misleadingly labeled, this adds a dropdown menu to change the provided instrument&#039;s [[Reverb#List of reverbs|reverb type]]. This functions exactly like the Reverb dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off [[reverb]].  Please note that changing an instrument&#039;s reverb to &#039;off&#039; will not suddenly cut off the reverb.  Instead it will stop any sounds after the marker from being affected by reverb, but will allow any sound already reverberating to continue until it decays to nothing.&lt;br /&gt;
* &#039;&#039;Instrument Reverb Volume&#039;&#039; — Adds a slider to change the reverb amount of the provided instrument. This functions exactly like the reverb slider under the Advanced Menu.  As with instrument effects, instrument reverb volume will not cut off any reverberating sounds when suddenly set to 0.&lt;br /&gt;
* &#039;&#039;Instrument Detune&#039;&#039; — Adds a slider to change the detune of the provided instrument. This functions exactly like the Detune slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Distort&#039;&#039; — Adds a dropdown menu to change the provided instrument&#039;s distortion effect. This functions exactly like the Distortion dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off distortion.&lt;br /&gt;
* &#039;&#039;Instrument Distort Volume&#039;&#039; — Adds a slider to change the distortion amount of the provided instrument. This functions exactly like the distortion slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Reset Instrument Settings&#039;&#039; — Adds a button to toggle the provided instrument&#039;s default values ability to override markers on or off.&lt;br /&gt;
* &#039;&#039;Autoscroll&#039;&#039; — Adds a dropdown menu to change the speed of the auto-scrolling when a sequence plays. &amp;quot;Smooth&amp;quot; makes a smoother transition animation when the pointer reaches the edge of the sequencer and loads more of the sequence being played. &amp;quot;Fast&amp;quot; is the default setting which has an instant change to the next part of the sequence being played. &amp;quot;Off&amp;quot; turns off auto-scrolling entirely.&lt;br /&gt;
* &#039;&#039;Fast Graphics&#039;&#039; — Adds a button to toggle the Fast Graphics option on or off. This functions exactly like the Fast Graphics option under the More Tools button.&lt;br /&gt;
&lt;br /&gt;
These options can also be tweaked beyond their default bounds using [[Console Commands|console commands]].&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=193</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=193"/>
		<updated>2023-01-02T18:33:50Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Advanced features */ hyperlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site.  They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), [[Reverb|&amp;lt;u&amp;gt;reverb&amp;lt;/u&amp;gt;]], [[Distortion|&amp;lt;u&amp;gt;distortion&amp;lt;/u&amp;gt;]], and an [[Equalizer|&amp;lt;u&amp;gt;equalizer&amp;lt;/u&amp;gt;]]. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;Main article: [[Console Commands]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Browser Support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers such as Microsoft Edge, Opera, and Brave. Firefox is partially supported, but with limited functionality and various bugs. Other browsers, such as Safari and Internet Explorer, are not supported and may not load. Mobile browsers are supported too but are only able to play sequences. Editing on mobile browsers, however, is not supported.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=192</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=192"/>
		<updated>2023-01-02T18:29:31Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* History */  chronological order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music [[wikipedia:Music_sequencer|sequencer]] that allows users to create music, or &amp;quot;sequences&amp;quot;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[console]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &amp;quot;drawing&amp;quot; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano. By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech. &lt;br /&gt;
&lt;br /&gt;
In November 2014, accounts were available but were separate from the music portion of the site.  They were only used to operate the Online Sequencer Forum.  &lt;br /&gt;
&lt;br /&gt;
In 2015, accounts were linked to the main website and allowed songs to be saved under someone&#039;s username.&lt;br /&gt;
&lt;br /&gt;
The World Update in 2018 added several new instruments and changed the landscape of sound design on the site.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
&#039;&#039;Main article: [[Instrument Options]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;Main article: [[Console Commands]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Browser Support ==&lt;br /&gt;
Online Sequencer is supported by Chrome and other Chromium-based browsers such as Microsoft Edge, Opera, and Brave. Firefox is partially supported, but with limited functionality and various bugs. Other browsers, such as Safari and Internet Explorer, are not supported and may not load. Mobile browsers are supported too but are only able to play sequences. Editing on mobile browsers, however, is not supported.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=157</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=157"/>
		<updated>2023-01-02T03:13:22Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* List of distortions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Distortion&#039;&#039;&#039; is a feature that was tested on OS in 2021, being fully released in its present state in January of 2022.&lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=156</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=156"/>
		<updated>2023-01-02T02:52:41Z</updated>

		<summary type="html">&lt;p&gt;Cool172: rephrased&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Instruments&#039;&#039;&#039; are the collections of sounds in Online Sequencer, which have different timbres and applications within music.  On the sequencer&#039;s pianoroll, instruments are distinguished by their color.  While OS has 72 notes, many instruments cannot play this entire range.&lt;br /&gt;
==List of instruments==&lt;br /&gt;
As of 2023, Online Sequencer provides 50 instruments.&lt;br /&gt;
===Piano section===&lt;br /&gt;
*Electric Piano&lt;br /&gt;
*Grand Piano&lt;br /&gt;
*Harpsichord&lt;br /&gt;
*Ragtime Piano&lt;br /&gt;
*Music Box&lt;br /&gt;
*Electric Piano (classic)&lt;br /&gt;
*Grand Piano (classic)&lt;br /&gt;
===Percussion (MIDI) section===&lt;br /&gt;
*Drum Kit&lt;br /&gt;
*Electric Drum Kit&lt;br /&gt;
*Xylophone&lt;br /&gt;
*Vibraphone&lt;br /&gt;
*Steal Dream&lt;br /&gt;
===Percussion (classic) section===&lt;br /&gt;
*8-Bit Drum Kit&lt;br /&gt;
*2013 Drum Kit&lt;br /&gt;
*808 Drum Kit&lt;br /&gt;
*909 Drum Kit&lt;br /&gt;
===Guitar section===&lt;br /&gt;
*Acoustic Guitar&lt;br /&gt;
*Electric Guitar&lt;br /&gt;
*Bass&lt;br /&gt;
*Bass (classic)&lt;br /&gt;
*Slap Bass&lt;br /&gt;
*Jazz Guitar&lt;br /&gt;
*Muted-E Guitar&lt;br /&gt;
*Distortion Guitar&lt;br /&gt;
*Sitar&lt;br /&gt;
*Koto&lt;br /&gt;
===Electronic section===&lt;br /&gt;
*Smooth Synth&lt;br /&gt;
*Synth Pluck&lt;br /&gt;
*Scifi&lt;br /&gt;
*8-Bit Sine&lt;br /&gt;
*8-Bit Square&lt;br /&gt;
*8-Bit Sawtooth&lt;br /&gt;
*8-Bit Triangle&lt;br /&gt;
===Orchestra section===&lt;br /&gt;
*French Horn&lt;br /&gt;
*Trombone&lt;br /&gt;
*Violin&lt;br /&gt;
*Violin (sustain)&lt;br /&gt;
*Cello&lt;br /&gt;
*Cello (sustain)&lt;br /&gt;
*Concert Harp&lt;br /&gt;
*Pizzicato&lt;br /&gt;
*Flute&lt;br /&gt;
*Strings (sustain)&lt;br /&gt;
===Testing section===&lt;br /&gt;
*Saxophone&lt;br /&gt;
*Synth Bass&lt;br /&gt;
*Church Organ&lt;br /&gt;
*Pop Synth&lt;br /&gt;
*808 Bass&lt;br /&gt;
===In development===&lt;br /&gt;
*Clean Guitar&lt;br /&gt;
*Lopyt Guitar&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=155</id>
		<title>Markers</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=155"/>
		<updated>2023-01-02T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;Cool172: more detail in intro about LFO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Markers&#039;&#039;&#039; are a feature in the sequencer that allow for changing certain values on the fly while a sequence is being played.  For example, they can make an instrument get louder at a certain point, or change the tempo of the song over time.  Markers are Online Sequencer&#039;s equivalent to automations in other [[wikipedia:Digital_audio_workstation|&amp;lt;u&amp;gt;DAWs&amp;lt;/u&amp;gt;]].  They can also be used to achieve &amp;lt;u&amp;gt;[[wikipedia:Low-frequency_oscillation|LFOs]]&amp;lt;/u&amp;gt;, such as vibrato, tremolo, and sidechain.&lt;br /&gt;
&lt;br /&gt;
To make a marker, right-click on the measure bar. This is the section with numbers right below the main sequencer interface at the top of the sequencer itself, then select a marker type from the dropdown menu under the &amp;quot;Edit Markers&amp;quot; pop-up and click the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; symbol to finally add a marker.&lt;br /&gt;
&lt;br /&gt;
Once a marker is added, you can tweak the provided fields to your liking. The first button on the left is to make a smooth transition between the defined value of the previous marker with the same type to the values of the current marker being edited. The second value is to reset the value to the default settings. The third option is to delete the marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[ADD AN IMAGE FOR THE MARKER UI ONCE MEDIA UPLOADING IS INITIALIZED.]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of marker options ==&lt;br /&gt;
These are presented in the same order as they appear in the dropdown menu. &#039;&#039;&#039;Options with &amp;quot;Instrument&amp;quot; in them require an instrument to be selected before adding the marker.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sequence Volume&#039;&#039; — Adds a slider to change the global volume of the sequence itself. Its bounds are from 0 times the default volume – effectively muting the sequence – to 2 times the default volume. This functions exactly like the Volume slider at the far top0right of the sequencer.&lt;br /&gt;
* &#039;&#039;BPM&#039;&#039; — Adds a text input for the new value the BPM will be changed to.&lt;br /&gt;
* &#039;&#039;Instrument Volume&#039;&#039; — Adds a slider to change the volume of the provided instrument. Its bounds are from 0 times the default volume – effectively muting the instrument – to 2 times the default volume.&lt;br /&gt;
* &#039;&#039;Instrument Panning&#039;&#039; — Adds a slider to change the panning direction of the provided instrument. This functions exactly like the Panning slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ High —&#039;&#039; Adds a slider to change the [[Equalizer]]&#039;s high frequencies of the provided instrument. This functions exactly like the EQ High slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Mid —&#039;&#039; Adds a slider to change the Equalizer&#039;s middle frequencies of the provided instrument. This functions exactly like the EQ Mid slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Low —&#039;&#039; Adds a slider to change the Equalizer&#039;s low frequencies of the provided instrument. This functions exactly like the EQ Low slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Delay&#039;&#039; — Adds a button to toggle the provided instrument&#039;s Delay on or off. This functions exactly like the Delay button under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Effects&#039;&#039; — Misleadingly labeled, this adds a dropdown menu to change the provided instrument&#039;s [[Reverb#List of reverbs|reverb type]]. This functions exactly like the Reverb dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off [[reverb]].&lt;br /&gt;
* &#039;&#039;Instrument Reverb Volume&#039;&#039; — Adds a slider to change the reverb amount of the provided instrument. This functions exactly like the reverb slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Detune&#039;&#039; — Adds a slider to change the detune of the provided instrument. This functions exactly like the Detune slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Distort&#039;&#039; — Adds a dropdown menu to change the provided instrument&#039;s distortion effect. This functions exactly like the Distortion dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off distortion.&lt;br /&gt;
* &#039;&#039;Instrument Distort Volume&#039;&#039; — Adds a slider to change the distortion amount of the provided instrument. This functions exactly like the distortion slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Reset Instrument Settings&#039;&#039; — Adds a button to toggle the provided instrument&#039;s default values ability to override markers on or off.&lt;br /&gt;
* &#039;&#039;Autoscroll&#039;&#039; — Adds a dropdown menu to change the speed of the auto-scrolling when a sequence plays. &amp;quot;Smooth&amp;quot; makes a smoother transition animation when the pointer reaches the edge of the sequencer and loads more of the sequence being played. &amp;quot;Fast&amp;quot; is the default setting which has an instant change to the next part of the sequence being played. &amp;quot;Off&amp;quot; turns off auto-scrolling entirely.&lt;br /&gt;
* &#039;&#039;Fast Graphics&#039;&#039; — Adds a button to toggle the Fast Graphics option on or off. This functions exactly like the Fast Graphics option under the More Tools button.&lt;br /&gt;
&lt;br /&gt;
These options can also be tweaked beyond their default bounds using [[Console Commands|console commands]].&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=146</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=146"/>
		<updated>2023-01-02T01:22:02Z</updated>

		<summary type="html">&lt;p&gt;Cool172: corrections to 1st paragraph and more detail throughout article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverb&#039;&#039;&#039; is a feature on OS and many DAWs that makes an instrument&#039;s sound echo and reverberate as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects. It ideally replies reverb to a sound, but some settings also apply a special distortion to an instrument.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument, and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039;Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb.  It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039;Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039;Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039;Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly.  It effects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039;Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039;Nova&#039;&#039; — Stretches out the attack and release of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039;Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039;Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039;Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039;Schema&#039;&#039; — Schema plays a delayed playback, and could be best described as a hybrid of Ripple and Proton.  It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039;Sylph&#039;&#039; — Sylph immensely changes the sound, and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Vocal_synthesis_using_sine&amp;diff=117</id>
		<title>Vocal synthesis using sine</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Vocal_synthesis_using_sine&amp;diff=117"/>
		<updated>2023-01-01T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;Cool172: wrote page about 1 of the fft converters os has to offer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the key limitations of Online Sequencer is the inability to include audio from any outside source.  One way to get around this is by using a script which reconstructs any sound using 8 Bit Sine.  The results often have enough fidelity to discern lyrics, or the timbre of an instrument, depending on which FFT algorithm is used.  This method creates lots of notes, and requires a fast computer to both create and play back these sequences.&lt;br /&gt;
&lt;br /&gt;
== Purposes ==&lt;br /&gt;
FFT scripts for Online sequencer allow any sound to be imported in to the sequencer, and saved for others to listen to, or be accessed later (unlike the add audio track feature, which is just for transcribing).  Simpler sounds work best, like someone talking, or a clear sound effect.  More complex and busy sounds like a whole song, with many parts and layers, usually dont work as well, but can still produce usable results.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
Below is a script that can be used by copying and pasting it into the console on the sequencer.  Press F12 to access the console, then click in the box.  Once you see a blinking cursor, paste the script in.  It will ask you to upload an audio file.  MP3, WAV, and OGG are accepted.  This script should function the same regardless of the level of the signal in your file, and with mono and stereo files (final output will be mono).  It will generate 8 Bit Sine notes corresponding to the frequencies present in your file, with time resolution being equal to 1/16 grid at whatever tempo you have set.  Less notes will be placed if a slower tempo is used, but time resolution will suffer.  For most purposes, 110 BPM is fine, but it can be helpful to match the sequences BPM with that of the file you intend to upload (only if you are uploading a song) or to not change the BPM at all if you are incorporating this into an existing sequence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1zGu4K8rJ6Uo0TCnnGYUzbV96ogTLS3pwL1sZhYT3jKc/edit?usp=sharing &amp;lt;u&amp;gt;&amp;lt;nowiki&amp;gt;[Jacob&#039;s FFT Converter]&amp;lt;/nowiki&amp;gt;&amp;lt;/u&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
== Restoring High Frequency Sounds ==&lt;br /&gt;
Using this algorithm bounds you to the frequencies accessible by the 8 bit sine, which will often result in high frequencies getting cut off, making things sound muffled and certain syllables will be difficult to hear.  It is possible to get around this limitation and more accurately reproduce high frequency sounds in the sequencer.  In order to do this, you must first follow the instructions in the paragraph above as normal, except you should use a BPM that is a multiple of 4.  After that, select all of the notes and change them to 8 Bit Triangle.  Open the console and run this command: setDetune(13,2400) .  This makes all 8 Bit Sine notes sound 2 octaves higher than they are.  Next, open your sound file in an audio editor such as audacity.  Slow down the sound to 25% of its original speed, and make sure you do not have any setting enabled which preserves the pitch of the sound.  In audacity, this can be done by clicking the drop down menu next to the audio track, and changing the &amp;quot;rate&amp;quot; to a quarter of itself.  The purpose of this is to bring high frequency data down into the range which can be detected by the FFT Converter.  Return to the sequencer and set the sequence&#039;s tempo to a quarter of itself.  Run Jacob&#039;s FFT Converter in the console as before, this time importing the slowed down version of the audio.  Once it is finished, change the tempo back to normal.  You should have the original conversion in 8 Bit Triangle, and a different with more high frequencies in 8 bit sine.  They should completely overlap and sync up, creating a clearer sound.  Volume and EQ of the Sine and Triangle should be adjusted to your taste.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=95</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=95"/>
		<updated>2023-01-01T22:34:55Z</updated>

		<summary type="html">&lt;p&gt;Cool172: /* Overview */  rewrite of 1st paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Online Sequencer is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV.  Pianoroll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labeled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded through changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, there are numerous user interface features which allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (1-999BPM)&lt;br /&gt;
*Measure count or Time count(MM:SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (this correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (which won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200cents to +1200cents), reverb, distortion, and an equalizer. This array lets users configure specific instruments in order to create specific sounds, textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom detune values (0-infinity), custom grid sizes, note divisions, and sequence ID&#039;s amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs), but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
*&#039;&#039;Main article: [[Console]]&#039;&#039;&lt;br /&gt;
Console commands include:&lt;br /&gt;
*grid&lt;br /&gt;
*setDetune&lt;br /&gt;
*setReverbVolume(r)&lt;br /&gt;
*setDistortVolume (d)&lt;br /&gt;
*setEqHigh, setEqMid, setEqLow&lt;br /&gt;
*setPan&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=59</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=59"/>
		<updated>2023-01-01T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;Cool172: fixed superscript format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help you navigate and use Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
Online sequencer is a music creation tool, launched on January 2nd, 2013, by Jacob Morgan.  It featured a single instrument (Electric Piano) and forced a 16th note grid.  Since then it has received regular updates and improvements from Jacob, and other collaborators.  Unlike most other browser based Digital Audio Workstations, Online Sequencer is centered around the pianoroll and its 72 possible notes, with around 50 instruments.  As of January 2023, 11 thousand sequences are saved and 600 new accounts are registered each week.&lt;/div&gt;</summary>
		<author><name>Cool172</name></author>
	</entry>
</feed>