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	<id>https://onlinesequencer.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crumthecrumb</id>
	<title>Online Sequencer Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://onlinesequencer.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crumthecrumb"/>
	<link rel="alternate" type="text/html" href="https://onlinesequencer.net/wiki/Special:Contributions/Crumthecrumb"/>
	<updated>2026-06-10T03:58:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=532</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=532"/>
		<updated>2023-01-27T14:44:03Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: Larry wants to be still there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, a &#039;&#039;&#039;moderator&#039;&#039;&#039; is a ranking role that is like a secondary admin, and they help Jacob do some work when he is not around.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator.&lt;br /&gt;
&lt;br /&gt;
Other than their job to clean up the wiki, they include:&lt;br /&gt;
*Deleting any sequences and/or sequence comments.&lt;br /&gt;
*Muting and/or ban users.&lt;br /&gt;
*Deleting any forum comments.&lt;br /&gt;
*Moderating the chat&lt;br /&gt;
*Monitoring the discord channels&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The history of moderation on Online Sequencer began on December 12th, 2014 as the result of forum spam and inappropriate drawings on the sequencer and so the owner Jacob had decided to recruit moderators. &lt;br /&gt;
&lt;br /&gt;
As of 2023, there are 12 moderators and 8 former mods who have been relieved for various reasons.&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Current===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*pseudoname&lt;br /&gt;
*XStep&lt;br /&gt;
&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*cork&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*JamieJS&lt;br /&gt;
*Jay2k&lt;br /&gt;
*Void (Now known as Zapmek)&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=531</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=531"/>
		<updated>2023-01-27T14:42:14Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: Larry isn&amp;#039;t a moderator anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, a &#039;&#039;&#039;moderator&#039;&#039;&#039; is a ranking role that is like a secondary admin, and they help Jacob do some work when he is not around.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator.&lt;br /&gt;
&lt;br /&gt;
Other than their job to clean up the wiki, they include:&lt;br /&gt;
*Deleting any sequences and/or sequence comments.&lt;br /&gt;
*Muting and/or ban users.&lt;br /&gt;
*Deleting any forum comments.&lt;br /&gt;
*Moderating the chat&lt;br /&gt;
*Monitoring the discord channels&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The history of moderation on Online Sequencer began on December 12th, 2014 as the result of forum spam and inappropriate drawings on the sequencer and so the owner Jacob had decided to recruit moderators. &lt;br /&gt;
&lt;br /&gt;
As of 2023, there are 12 moderators and 8 former mods who have been relieved for various reasons.&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Current===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*pseudoname&lt;br /&gt;
*XStep&lt;br /&gt;
&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*cork&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*JamieJS&lt;br /&gt;
*Jay2k&lt;br /&gt;
*Void (Now known as Zapmek)&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=524</id>
		<title>Mixing and Mastering</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Mixing_and_Mastering&amp;diff=524"/>
		<updated>2023-01-24T10:28:36Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Headphones OS Creators Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mixing and Mastering&#039;&#039;&#039; is the process of tweaking attributes of sounds within music to make it sound clear and organized. This skill is essential to make music regardless of which medium is used to create it. In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
To mix correctly, speakers or &#039;&#039;&#039;headphones&#039;&#039;&#039; that provide an even listening experience are required. Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly. For a sound device to be appropriate for mixing, it must have a flat frequency response. This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is. Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies. It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.&lt;br /&gt;
&lt;br /&gt;
=== Headphones OS Creators Use ===&lt;br /&gt;
* Ashduino101: Audio Technica ATH-M40x&lt;br /&gt;
* Alex!: Audio Technica ATH-M50x&lt;br /&gt;
* Calico: Audio Technica ATH-M40x&lt;br /&gt;
* Cool172: Beyerdynamic DT-770 Pro 80ohm&lt;br /&gt;
* Syntax: Beyerdynamic DT-770 Pro&lt;br /&gt;
* Lopyt: Kali LP-6&lt;br /&gt;
* Liam: AKG K712 Pro&lt;br /&gt;
* Jacob_: Sennheiser HD 558/650&lt;br /&gt;
* Benvisions: Sony WH-1000XM5&lt;br /&gt;
* Lumien: AKG K240 Studio&lt;br /&gt;
* Crumthecrumb: Anything that works&lt;br /&gt;
&lt;br /&gt;
Another important thing that is useful in music production is the &#039;&#039;&#039;Audio Interface.&#039;&#039;&#039;  It acts as another way to plug your headphones or speakers into the computer, and can also be used to plug in and record instruments or microphones. If your computer&#039;s audio output is noisy or doesn&#039;t sound good, using an audio interface is necessary.  Some headphones can also require amps or audio interfaces to sound correct. An audio interface is not necessary if the audio output on your device is already good, and you aren&#039;t plugging in audio inputs.&lt;br /&gt;
&lt;br /&gt;
== Creating Clarity in Music ==&lt;br /&gt;
A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.&lt;br /&gt;
&lt;br /&gt;
Ideally, it&#039;s good to find the right balance between no reverb vs. full reverb. Often it&#039;s not about knowing values but using your ears to determine whether or not the mix of the reverb is well used or not.&lt;br /&gt;
&lt;br /&gt;
Panning can be used to separate elements to make the mix a higher quality due to the separation of certain elements like the kick and bass which often share frequencies especially low to low mid-range. This could cause an effect called masking which should be avoided. This can happen when an instrument like a bass is louder than other instruments around its frequency spectrum and causes the kick to be muddled especially when the volume is louder on the bass.&lt;br /&gt;
&lt;br /&gt;
Ideally keeping instruments below a level where clipping or digital distortion prevents digital distortions that you would not necessarily want in a mix or recording. Use your ears to tell whether or not the instruments are clipping or not.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is how loud the viewers are listening to the sequence.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Chat&amp;diff=523</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Chat&amp;diff=523"/>
		<updated>2023-01-24T10:21:37Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chat&#039;&#039;&#039; is a feature on OS, built in the fall of 2013. It is used to chat with other users from Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Online Sequencer requires users to create an account. Online Sequencer users are also required to wait twenty-four hours before posting. The admins have been using the twenty-four-hour restriction since 2021 to reduce spam messages when people create accounts immediately after joining Online Sequencer and to increase security to ensure no vulnerable attacks come to the Online Sequencer chat.&lt;br /&gt;
&lt;br /&gt;
The cooldown period is set to five seconds per message. The admins have been using this restriction since 2021 to reduce rapid spam and increase security from attacks.&lt;br /&gt;
&lt;br /&gt;
==Mutes==&lt;br /&gt;
If a user misbehaves in chat, moderators can &#039;&#039;&#039;mute&#039;&#039;&#039; these users. Mutes can vary between a few minutes to seven days or permanently, depending on the rule and severity. Until 2021, permanent mutes didn&#039;t exist. To access the mute site, go to https://onlinesequencer.net/muted&lt;br /&gt;
&lt;br /&gt;
==Chat Logs==&lt;br /&gt;
Old chat messages are kept on chat logs, where users can see older messages of other users.&lt;br /&gt;
===Purges===&lt;br /&gt;
Two purges exist. One in 2019 and one in 2022. During that time, all messages on Online Sequencer at the time were cleared for new messages. This only happens on the website. Discord users can still see older comments from 2020.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=522</id>
		<title>Markers</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Markers&amp;diff=522"/>
		<updated>2023-01-24T10:20:41Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Marker.png|right|thumb|The marker shape]]&#039;&#039;&#039;Markers&#039;&#039;&#039; are a feature in the sequencer that allows for changing certain values on the fly while a sequence is being played.  For example, they can make an instrument get louder at a certain point, or change the tempo of the song over time.  Markers are Online Sequencer&#039;s equivalent to automation in other [[wikipedia:Digital_audio_workstation|DAWs]]. They can also be used to achieve [[wikipedia:Low-frequency_oscillation|Low-frequency oscillations]], such as vibrato, tremolo, and sidechain.&lt;br /&gt;
&lt;br /&gt;
To make a marker, right-click on the measure bar. This is the section with numbers right below the main sequencer interface at the top of the sequencer itself, then select a marker type from the dropdown menu under the &amp;quot;Edit Markers&amp;quot; pop-up and click the &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; symbol to finally add a marker.&lt;br /&gt;
&lt;br /&gt;
Once a marker is added, you can tweak the provided fields to your liking. The first button on the left is to make a smooth transition between the defined value of the previous marker with the same type to the values of the current marker being edited. The second value is to reset the value to the default settings. The third option is to delete the marker.&lt;br /&gt;
&lt;br /&gt;
== List of marker options ==&lt;br /&gt;
These are presented in the same order as they appear in the dropdown menu. &#039;&#039;&#039;Options with &amp;quot;Instrument&amp;quot; in them require an instrument to be selected before adding the marker.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sequence Volume&#039;&#039; — Adds a slider to change the global volume of the sequence itself. Its bounds are from 0 times the default volume – effectively muting the sequence – to 2 times the default volume. This functions exactly like the Volume slider at the far top right of the sequencer.&lt;br /&gt;
* &#039;&#039;BPM&#039;&#039; — Adds a text input for the new value the BPM will be changed to.&lt;br /&gt;
* &#039;&#039;Instrument Volume&#039;&#039; — Adds a slider to change the volume of the provided instrument. Its bounds are from 0 times the default volume – effectively muting the instrument – to 2 times the default volume.&lt;br /&gt;
* &#039;&#039;Instrument Panning&#039;&#039; — Adds a slider to change the panning direction of the provided instrument. This functions exactly like the Panning slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ High —&#039;&#039; Adds a slider to change the [[Equalizer]]&#039;s high frequencies of the provided instrument. This functions exactly like the EQ High slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Mid —&#039;&#039; Adds a slider to change the Equalizer&#039;s middle frequencies of the provided instrument. This functions exactly like the EQ Mid slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument EQ Low —&#039;&#039; Adds a slider to change the Equalizer&#039;s low frequencies of the provided instrument. This functions exactly like the EQ Low slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Delay&#039;&#039; — Adds a button to toggle the provided instrument&#039;s Delay on or off. This functions exactly like the Delay button under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Effects&#039;&#039; — Misleadingly labelled, this adds a dropdown menu to change the provided instrument&#039;s [[Reverb#List of reverbs|reverb type]]. This functions exactly like the Reverb dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off [[reverb]].  Please note that changing an instrument&#039;s reverb to &#039;off&#039; will not suddenly cut off the reverb.  Instead, it will stop any sounds after the marker from being affected by reverb but will allow any sound already reverberating to continue until it decays to nothing.&lt;br /&gt;
* &#039;&#039;Instrument Reverb Volume&#039;&#039; — Adds a slider to change the reverb amount of the provided instrument. This functions exactly like the reverb slider under the Advanced Menu.  As with instrument effects, instrument reverb volume will not cut off any reverberating sounds when suddenly set to 0.&lt;br /&gt;
* &#039;&#039;Instrument Detune&#039;&#039; — Adds a slider to change the detune of the provided instrument. This functions exactly like the Detune slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Instrument Distort&#039;&#039; — Adds a dropdown menu to change the provided instrument&#039;s distortion effect. This functions exactly like the Distortion dropdown menu under the Advanced Menu, although with the &amp;quot;Off&amp;quot; option added, which turns off distortion.&lt;br /&gt;
* &#039;&#039;Instrument Distort Volume&#039;&#039; — Adds a slider to change the distortion amount of the provided instrument. This functions exactly like the distortion slider under the Advanced Menu.&lt;br /&gt;
* &#039;&#039;Reset Instrument Settings&#039;&#039; — Adds a button to toggle the provided instrument&#039;s default values ability to override markers on or off.&lt;br /&gt;
* &#039;&#039;Autoscroll&#039;&#039; — Adds a dropdown menu to change the speed of the auto-scrolling when a sequence plays. &amp;quot;Smooth&amp;quot; makes a smoother transition animation when the pointer reaches the edge of the sequencer and loads more of the sequence being played. &amp;quot;Fast&amp;quot; is the default setting which has an instant change to the next part of the sequence being played. &amp;quot;Off&amp;quot; turns off auto-scrolling entirely.&lt;br /&gt;
* &#039;&#039;Fast Graphics&#039;&#039; — Adds a button to toggle the Fast Graphics option on or off. This functions exactly like the Fast Graphics option under the More Tools button.&lt;br /&gt;
&lt;br /&gt;
These options can also be tweaked beyond their default bounds using [[Console Commands|console commands]].&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Fast_graphics&amp;diff=501</id>
		<title>Fast graphics</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Fast_graphics&amp;diff=501"/>
		<updated>2023-01-19T09:47:49Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fast graphics&#039;&#039;&#039; are a feature on OS where a computer can run features without crashing. Differences from regular mode include that there are no notes and the shape is a non-rounded square. Fast graphics might not always work depending on how many notes are on the sequences and what device you are running on. Fast graphics will not show the note velocities and the not value (e.g C#4, C4, G5, etcetera).&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Events&amp;diff=500</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Events&amp;diff=500"/>
		<updated>2023-01-19T09:43:19Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* The OS Games 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Online Sequencer Event Committee]] hosts a variety of official events, all of which can be found under the events category on the [[Forums|forum]].&lt;br /&gt;
&lt;br /&gt;
== Monthly Contest ==&lt;br /&gt;
The &#039;&#039;&#039;monthly contest&#039;&#039;&#039; is a recurring points-based contest hosted by [https://onlinesequencer.net/members/2740 Kirbyderp]. It was launched in September 2018 alongside other limited events as a part of a &amp;quot;beta test&amp;quot;. During the beta test period, both monthly contests and limited events would award &amp;quot;OS points&amp;quot; to the Grand Leaderboard. But as of 2019, limited events no longer award OS points, leaving the monthly contest as the only event to use the Grand Leaderboard.&lt;br /&gt;
&lt;br /&gt;
Every month, a forum thread is posted to announce the theme for the month. Unless stated otherwise, the submission period for the monthly contest begins on the 1st of the month and ends on the 21st of the month at 11:59 PM EST.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Except in special cases, the guidelines for the monthly contest consist of the following:&lt;br /&gt;
&lt;br /&gt;
* Entry limit of 2 sequences per person.&lt;br /&gt;
* Committee members are allowed to enter the contests, but will not enter their example sequence nor will they vote for their own entry.&lt;br /&gt;
* Sequences made prior to the current Monthly Contest are allowed, although entering the same sequence in different Monthly Contests is not.&lt;br /&gt;
* Making a remix of an existing song is allowed.&lt;br /&gt;
* Editing an entry after the entry period is strictly prohibited and will result in that entry being disqualified.&lt;br /&gt;
* Collaborations on entries are allowed, but any points the piece might receive are divided up equally between the contributors.&lt;br /&gt;
* The standard Online Sequencer Rules will apply and any entries violating a rule will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
After the submission period has ended, the voting process begins. The Event Committee members decide the winners of the monthly contests. The staff votes for three entries that best fit the theme of the contest.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Contestants are awarded OS Points depending on how they placed that month, which is shown in the table below. OS Points are then added to the Grand Leaderboard. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Placement&lt;br /&gt;
!Points Awarded&lt;br /&gt;
|-&lt;br /&gt;
|1st Place&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|2nd Place&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3rd Place&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Honorable Mention&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
As of January 6th, 2022, contestants have the option to out of receiving OS Points via this forum thread [https://onlinesequencer.net/forum/thread-6439.html here]. If a contestant wishes to opt back into receiving OS Points, they may do so.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
At the end of the year, three winners are determined based on the total amount of OS points they have accrued over the entire year. Winners are placed in the Contest Winner [[Forum#Group Memberships|display group]], which provides them with a yellow name and a trophy badge next to it. Additionally, winners receive more OS points for the leaderboard of the year after. Previous monthly contest winners can be found [https://onlinesequencer.net/forum/thread-3009.html here].&lt;br /&gt;
&lt;br /&gt;
== 10-Year Anniversary Contest (2023) ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== The OS Games (2021, 2022-2023) ==&lt;br /&gt;
The OS Games is a set of limited events hosted by [https://onlinesequencer.net/members/43315 Steggy]. &lt;br /&gt;
&lt;br /&gt;
=== The OS Games ===&lt;br /&gt;
The first season of the OS Games is team-based. There were 8 teams: Coral, hibiscus, magenta, indigo, cerulean, lime, and lemon.&lt;br /&gt;
&lt;br /&gt;
==== Results ====&lt;br /&gt;
Team magenta won season 1.&lt;br /&gt;
&lt;br /&gt;
=== The OS Games 2 ===&lt;br /&gt;
The second season of the OS Games is elimination-style free for all, there were teams in the game and is much more competitive as it is all done solo.&lt;br /&gt;
&lt;br /&gt;
==== Results ====&lt;br /&gt;
&lt;br /&gt;
== Space Race (2021) ==&lt;br /&gt;
The Online Sequencer Space Race was a contest announced on January 1, 2021, and ended on April 30, 2021. During this period, the monthly contests were held only every other month to allow users more time to focus on the Space Race.&lt;br /&gt;
&lt;br /&gt;
== World Update Contest (2018) ==&lt;br /&gt;
&lt;br /&gt;
== Other Events ==&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Events&amp;diff=499</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Events&amp;diff=499"/>
		<updated>2023-01-19T09:41:46Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: grammar formalised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Online Sequencer Event Committee]] hosts a variety of official events, all of which can be found under the events category on the [[Forums|forum]].&lt;br /&gt;
&lt;br /&gt;
== Monthly Contest ==&lt;br /&gt;
The &#039;&#039;&#039;monthly contest&#039;&#039;&#039; is a recurring points-based contest hosted by [https://onlinesequencer.net/members/2740 Kirbyderp]. It was launched in September 2018 alongside other limited events as a part of a &amp;quot;beta test&amp;quot;. During the beta test period, both monthly contests and limited events would award &amp;quot;OS points&amp;quot; to the Grand Leaderboard. But as of 2019, limited events no longer award OS points, leaving the monthly contest as the only event to use the Grand Leaderboard.&lt;br /&gt;
&lt;br /&gt;
Every month, a forum thread is posted to announce the theme for the month. Unless stated otherwise, the submission period for the monthly contest begins on the 1st of the month and ends on the 21st of the month at 11:59 PM EST.&lt;br /&gt;
&lt;br /&gt;
=== Guidelines ===&lt;br /&gt;
Except in special cases, the guidelines for the monthly contest consist of the following:&lt;br /&gt;
&lt;br /&gt;
* Entry limit of 2 sequences per person.&lt;br /&gt;
* Committee members are allowed to enter the contests, but will not enter their example sequence nor will they vote for their own entry.&lt;br /&gt;
* Sequences made prior to the current Monthly Contest are allowed, although entering the same sequence in different Monthly Contests is not.&lt;br /&gt;
* Making a remix of an existing song is allowed.&lt;br /&gt;
* Editing an entry after the entry period is strictly prohibited and will result in that entry being disqualified.&lt;br /&gt;
* Collaborations on entries are allowed, but any points the piece might receive are divided up equally between the contributors.&lt;br /&gt;
* The standard Online Sequencer Rules will apply and any entries violating a rule will automatically be disqualified.&lt;br /&gt;
&lt;br /&gt;
=== Voting ===&lt;br /&gt;
After the submission period has ended, the voting process begins. The Event Committee members decide the winners of the monthly contests. The staff votes for three entries that best fit the theme of the contest.&lt;br /&gt;
&lt;br /&gt;
=== Points ===&lt;br /&gt;
Contestants are awarded OS Points depending on how they placed that month, which is shown in the table below. OS Points are then added to the Grand Leaderboard. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Placement&lt;br /&gt;
!Points Awarded&lt;br /&gt;
|-&lt;br /&gt;
|1st Place&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|2nd Place&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|3rd Place&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Honorable Mention&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
As of January 6th, 2022, contestants have the option to out of receiving OS Points via this forum thread [https://onlinesequencer.net/forum/thread-6439.html here]. If a contestant wishes to opt back into receiving OS Points, they may do so.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
At the end of the year, three winners are determined based on the total amount of OS points they have accrued over the entire year. Winners are placed in the Contest Winner [[Forum#Group Memberships|display group]], which provides them with a yellow name and a trophy badge next to it. Additionally, winners receive more OS points for the leaderboard of the year after. Previous monthly contest winners can be found [https://onlinesequencer.net/forum/thread-3009.html here].&lt;br /&gt;
&lt;br /&gt;
== 10-Year Anniversary Contest (2023) ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== The OS Games (2021, 2022-2023) ==&lt;br /&gt;
The OS Games is a set of limited events hosted by [https://onlinesequencer.net/members/43315 Steggy]. &lt;br /&gt;
&lt;br /&gt;
=== The OS Games ===&lt;br /&gt;
The first season of the OS Games is team-based. There were 8 teams: Coral, hibiscus, magenta, indigo, cerulean, lime, and lemon.&lt;br /&gt;
&lt;br /&gt;
==== Results ====&lt;br /&gt;
Team magenta won season 1.&lt;br /&gt;
&lt;br /&gt;
=== The OS Games 2 ===&lt;br /&gt;
The second season of the OS Games is elimination-style.&lt;br /&gt;
&lt;br /&gt;
==== Results ====&lt;br /&gt;
&lt;br /&gt;
== Space Race (2021) ==&lt;br /&gt;
The Online Sequencer Space Race was a contest announced on January 1, 2021, and ended on April 30, 2021. During this period, the monthly contests were held only every other month to allow users more time to focus on the Space Race.&lt;br /&gt;
&lt;br /&gt;
== World Update Contest (2018) ==&lt;br /&gt;
&lt;br /&gt;
== Other Events ==&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=498</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=498"/>
		<updated>2023-01-19T09:40:40Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Distortion_OS.png|300px|right|thumb|The default screen of distortion and distortion volume control seen on OS]]&#039;&#039;&#039;Distortion&#039;&#039;&#039; is an audio effect that was implemented in the test server in November 2021 before being fully released in its present state in January 2022. It is found under advanced settings and is typically used to give a harsher timbre to instruments. It can also be used to change one instrument to mimic another, like adding distortion to a flute to make it sound more like strings. This second use is mostly specific to Online Sequencer.&lt;br /&gt;
&lt;br /&gt;
This is not to be confused with audio distortion or hard distortion caused by a sound exceeding the threshold of the speaker causing an increase in harsh harmonics. Generally speaking, hard clipping/distortion should be avoided as it is hard on the hearing and could potentially lead to hearing loss.&lt;br /&gt;
&lt;br /&gt;
OS&#039;s distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument&#039;s amplitude and applies a function that modifies it to behave non-linearly.&lt;br /&gt;
&lt;br /&gt;
Distortions can sound wildly different from instrument to instrument, with [[#Percussion|drum kits]] and [[#8-bit Instruments|8-bit Instruments]] behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it&#039;s recommended to listen to each one and understand the effect it has on an instrument.&lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit - Clipping&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest - Intense distortion that drastically affects high amplitude signals&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar - Intense distortion that amplifies quiet sounds, and changes the timbre of loud sounds&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx - Similar to Quasar but usually gives more upper harmonics&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid - Similar to Tremor but results in harsher sound.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor - Moderate distortion that gives sounds a fuzzy and gritty quality.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon - Intense distortion that behaves unpredictably.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet - Similar to Zircon but produces a more mellow tone that is more widely useful.&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear - Subtle distortion that does not affect loud sounds but clips out the quietest of sounds. Unlike most distortion, quiet sounds are affected more than loud ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Distortion Technique ==&lt;br /&gt;
In music, distortion is most commonly used on guitars and drums to add power and flavor to their sounds, but nothing is stopping you from using it on each of the instruments available in Online Sequencer. In other DAWs, the gain level to a distortion or the input to its wave shaper can be changed easily. There is no option to do this in Online Sequencer (the Distort Volume setting only fades between a wet and dry signal.&lt;br /&gt;
&lt;br /&gt;
== Percussion ==&lt;br /&gt;
To start, distortion on drums is possibly the easiest way to add distortion to a sequence, as the rhythmic function of drums is not likely to be impaired by distortion. Adding shear distortion is a good way to make things sound a bit tighter and make lingering sounds like cymbals and open hi-hats cut off earlier. Quasar and Styx both add intensity to any percussion track but may also require you to lower the note velocity of the affected notes, as these distortions can be too much at times.&lt;br /&gt;
&lt;br /&gt;
When using intense distortions, it may help to use such distortions only on the kick and snare and reserve another drum kit for everything else so that only the kick and snare are distorted.&lt;br /&gt;
&lt;br /&gt;
Be especially careful when using distortion on 808 Drum Kit, as it can cause the toms and kick drums to become too tonal (sound as if they are playing a note rather than a drum). These notes can sound out of place to other notes playing in the song. If you are aware of which notes the drums are creating and/or match these notes to the key of your dong using detune, this tonal quality of distorted 808s can work well.&lt;br /&gt;
&lt;br /&gt;
== Melodic Instruments ==&lt;br /&gt;
For most of the instruments in OS, distortion can be difficult to work with. Most of the distortion presets may sound interesting with single notes but will cause chords or intervals to sound unrecognizable, or even result in static. If you want to distort an instrument, you may have to use only 1 note at a time, which only allows you to carry a melody, or arpeggiate chords. If only simple chords and consonant intervals are used, such as power chords, major chords, or an octave, the result can sound clear. In combination with reverb, distortion on some instruments will produce desirable sounds. Some notable ones are listed below.&lt;br /&gt;
&lt;br /&gt;
== 8-bit Instruments ==&lt;br /&gt;
Using distortion on the 8-bit instruments works differently from all other instruments, due to their consistent nature and simple waveforms. Distortions usually behave similarly between the various 8-bit instruments. As with other instruments, chord progressions tend not to fare well, but monophonic melodies should work. However, by using singular chords (or arbitrary groups of notes that hardly resemble a chord), and transposing them up and down, new synth sounds can be created. Due to the consistency of 8-bit notes, transposing something will cause it to have the same timbre and different pitch. Unique timbres can be created by using parallel intervals with heavy distortion on them.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Instrument_Options&amp;diff=497</id>
		<title>Instrument Options</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Instrument_Options&amp;diff=497"/>
		<updated>2023-01-19T09:38:53Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clicking on the &amp;quot;show options&amp;quot; button on the toolbar will provide you with controls to adjust the sound of each instrument.&lt;br /&gt;
&lt;br /&gt;
Users can adjust any setting without affecting or limiting the other options within that instrument menu, such as a reverb setting and a distortion setting.&lt;br /&gt;
[[File:Basic Menu.png|300px|right|thumb|The simple options menu as it is appeared on OS in January 2023]]&lt;br /&gt;
[[File:Advanced Menu.png|300px|right|thumb|The advanced options menu as it is appeared on OS in January 2023]]&lt;br /&gt;
[[File:Volume OS.png|300px|right|thumb|Volume on the OS advanced menu]]&lt;br /&gt;
[[File:Detune OS.png|300px|right|thumb|Detune on the OS advanced menu]]&lt;br /&gt;
[[File:Mute Solo Reset OS.png|300px|right|thumb|The mute, solo, and reset buttons on the OS advanced menu]]&lt;br /&gt;
== Simple Options ==&lt;br /&gt;
The simple options contain the volume, reverb, and delay controls. They also include all instruments. Taping on one gives access to that instrument.&lt;br /&gt;
== Advanced Options ==&lt;br /&gt;
The advanced options contain more controls for the selected instrument. These include, but are not limited to:&lt;br /&gt;
*&#039;&#039;Mute -&#039;&#039; mute the instrument&lt;br /&gt;
*&#039;&#039;Solo -&#039;&#039; play only this instrument&lt;br /&gt;
*&#039;&#039;Reset -&#039;&#039; reset all advanced options to default&lt;br /&gt;
*&#039;&#039;Volume -&#039;&#039; set the default instrument volume&lt;br /&gt;
*&#039;&#039;Delay -&#039;&#039; toggles the delay effect&lt;br /&gt;
*&#039;&#039;Panning -&#039;&#039; panning slider from left to right, with central being value 0&lt;br /&gt;
*&#039;&#039;Detune -&#039;&#039; set the detune value from -1200 to 1200 (users can hold shift and click to scroll more precisely)&lt;br /&gt;
*&#039;&#039;Reverb -&#039;&#039; set the reverb effect and amount for the instrument (only one may be used at any time)&lt;br /&gt;
*&#039;&#039;Distort -&#039;&#039; add a distortion effect and strength (only one may be used at any time)&lt;br /&gt;
*&#039;&#039;Equalizer -&#039;&#039; adjust high, mid, and low equalizer values&lt;br /&gt;
===Reverb===&lt;br /&gt;
&#039;&#039;Main article: [[Reverb]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Reverb dropdown menu has several options:&lt;br /&gt;
* Classic Reverb&lt;br /&gt;
* Small Reverb&lt;br /&gt;
* Large Reverb&lt;br /&gt;
* Church Reverb&lt;br /&gt;
* Gated Reverb&lt;br /&gt;
* Reverse&lt;br /&gt;
* Nova&lt;br /&gt;
* Ripple&lt;br /&gt;
* Miasma&lt;br /&gt;
* Proton&lt;br /&gt;
* Schema&lt;br /&gt;
* Sylph&lt;br /&gt;
===Distortion===&lt;br /&gt;
&#039;&#039;Main article: [[Distortion]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Distort dropdown menu has the following settings:&lt;br /&gt;
* Limit&lt;br /&gt;
* Zest&lt;br /&gt;
* Quasar&lt;br /&gt;
* Styx&lt;br /&gt;
* Lucid&lt;br /&gt;
* Tremor&lt;br /&gt;
* Zircon&lt;br /&gt;
* Hornet&lt;br /&gt;
* Shear&lt;br /&gt;
==Console uses==&lt;br /&gt;
&#039;&#039;Main article: [[Console Commands]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Without the console, the Online Sequencer&#039;s advanced settings are limited. Using console commands can exceed these limits.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Pseudosustain&amp;diff=496</id>
		<title>Pseudosustain</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Pseudosustain&amp;diff=496"/>
		<updated>2023-01-19T09:36:24Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: grammar formalised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pseudosustain&#039;&#039;&#039; is a technique that was created as a way to sustain short-sounding instruments. For example, a user would chain 1/4 of notes on the smooth synth to simulate a sustaining note. It was more often used on violins, smooth synths, and cellos due to the staccato nature of those sound files. This is somewhat remedied by the inclusion of sustained instruments like the flute and sustained strings. &lt;br /&gt;
&lt;br /&gt;
With pseudosustain, one could create unique sounds that would not be normal on a given instrument. &lt;br /&gt;
&lt;br /&gt;
For example, one chained steel drums and created a low bass note that can be used as an ambient element. &lt;br /&gt;
&lt;br /&gt;
Because of this, many users have been able to make a lot of high-quality music with sustaining sounds without the usage of reverb and delays to increase the tail of the sample.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=359</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=359"/>
		<updated>2023-01-06T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Former */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, a &#039;&#039;&#039;moderator&#039;&#039;&#039; is a ranking role that is like a secondary admin, and they help Jacob do some work when he is not around.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator.&lt;br /&gt;
&lt;br /&gt;
Their job is to clean up the wiki, they include:&lt;br /&gt;
*Deleting any sequences and/or sequence comments.&lt;br /&gt;
*Muting and/or ban users.&lt;br /&gt;
*Deleting any forum comments.&lt;br /&gt;
&lt;br /&gt;
As of 2023, there are 11 moderators and 8 former mods who have been relieved for various reasons.&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Curent===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*XStep&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*Jay2k&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*cork&lt;br /&gt;
*Void (Now known as Zapmek)&lt;br /&gt;
*JamieJS&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=354</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=354"/>
		<updated>2023-01-06T10:11:41Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Reverb_OS.png|300px|right|thumb|The reverb button with the volume control on OS]]&#039;&#039;&#039;Reverb&#039;&#039;&#039; is an audio effect that creates an echo and reverberates as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects. It ideally replies reverb to a sound, but some settings also apply a special distortion to an instrument.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039; Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039; Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039; Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039; Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039; Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039; Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039; Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039; Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039; Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039; Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039; Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Console_Commands&amp;diff=353</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Console_Commands&amp;diff=353"/>
		<updated>2023-01-06T10:09:17Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: grammar formalised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Console Commands&#039;&#039;&#039; extend the functionality of the sequencer beyond what is possible with the UI. To access the console, press Ctrl + Shift + J for Chromium browsers, or Ctrl + Shift + K for Firefox.&lt;br /&gt;
&lt;br /&gt;
To run a command using the console, just type it in and press enter. The console executes JS code, so if you want to go beyond copying/pasting the commands on this page, try [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/First_steps learning some JS].&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to keep a few things in mind when using the console:&lt;br /&gt;
&lt;br /&gt;
* Not all of the commands below have undo/redo support. So if you make a change it might not be possible to undo it.&lt;br /&gt;
* It&#039;s possible to corrupt your sequence using the console. So if you&#039;re new to this it&#039;s highly recommended that you save your sequence before messing with the console.&lt;br /&gt;
&lt;br /&gt;
* The fundamental time units used by the sequencer are quarter notes, starting at 0. So t=10 would mean the half-beat after the second beat. If you set the grid to 1/4 (the default) the grid lines match this time unit. Markers can be placed at t=0, 1, 2, etc.&lt;br /&gt;
* Instruments are identified using a number, also known as the ID. The current instrument is stored in the global variable &amp;quot;instrument&amp;quot;. So to figure out the number for an instrument, just choose that instrument in the UI, type &amp;quot;instrument&amp;quot;, and press enter. You can also just pass &amp;quot;instrument&amp;quot; directly to use the current instrument, eg &amp;quot;setDetune(instrument, 1200)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Basic techniques ==&lt;br /&gt;
You can change a lot of the sequencer options in the console. This can be useful to go beyond the values usually allowed in the UI.&lt;br /&gt;
&lt;br /&gt;
=== Grid ===&lt;br /&gt;
 setGrid(value)&lt;br /&gt;
Changes the size of the grid. The way the value works is a bit confusing: it&#039;s the number of grid lines per time unit (per quarter note). So a 1/4 grid has a value of 1, and a 1/8 grid has a value of 2. You can use this formula to work out the value: value = 0.25 / grid. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Time signature ===&lt;br /&gt;
 setTimeSig(timeSig)&lt;br /&gt;
Sets the time signature of the sequence. Time signatures on OS are always N/4 (so 3/4, 4/4, 5/4 etc), and the timeSig parameter is just the N. So to set the time signature to 7/4, use &amp;quot;setTimeSig(7)&amp;quot;. If you want something more exotic, you&#039;ll need to find the closest equivalent in N/4. So 6/8 could be represented as 3/4, and 7/16 could be represented as 7/4 with a faster tempo. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Detune ===&lt;br /&gt;
 setDetune(instrument, detune)&lt;br /&gt;
Sets the detune of an instrument. Detune values are measured in cents, where each semi-tone is 100 cents. So to detune a full octave up, set the detune to 1200. The usual limit in the UI is -1200 to 1200, but you can use this function to set it to more extreme values. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; Firefox does not support detunes outside -1200 to 1200, so using extreme values will mean your sequence will only play correctly on Chromium browsers.&lt;br /&gt;
&lt;br /&gt;
=== Reverb and distortion ===&lt;br /&gt;
 setReverbVolume(instrument, volume)&lt;br /&gt;
 setDistortVolume(instrument, volume)&lt;br /&gt;
Sets the reverb volume and distort volume of an instrument. The volume goes from 0 to 1 in the UI, but you can set it to whatever you like using these functions. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Equalizer ===&lt;br /&gt;
 setEqHigh(instrument, value)&lt;br /&gt;
 setEqMid(instrument, value)&lt;br /&gt;
 setEqLow(instrument, value)&lt;br /&gt;
Sets the EQ of an instrument. The values only go from -48 to 48 in the UI, but you can set them to any value using these functions. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Panning ===&lt;br /&gt;
 setPan(instrument, value)&lt;br /&gt;
Sets the panning of an instrument. The value can go from -1 to 1 in the UI, but this function can set it to anything. No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
== Intermediate techniques ==&lt;br /&gt;
Most of these functions act on the currently selected notes. Select the notes you want to edit, then run the function in the console. I refer to the sequence of selected notes as the selected segment.&lt;br /&gt;
&lt;br /&gt;
In JS, function parameters can have [https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Default_parameters default values]. This means if you don&#039;t pass a value to that parameter, it will default to some value. A lot of the functions in this section have default parameters. They&#039;re written in the documentation like this: &amp;quot;fadeNotes(fadeIn = false)&amp;quot;. This means the &amp;quot;fadeIn&amp;quot; parameter defaults to false, so instead of writing &amp;quot;fadeNotes(false)&amp;quot; you can just write &amp;quot;fadeNotes()&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The functions in this section are defined [https://onlinesequencer.net/app/consoleCommands.js here]. If you know some JS, you can read this file to learn how they work and create your own.&lt;br /&gt;
&lt;br /&gt;
=== Fade notes ===&lt;br /&gt;
 fadeNotes(fadeIn = false)&lt;br /&gt;
 fadeNotes()      // Fade out&lt;br /&gt;
 fadeNotes(true)  // Fade in&lt;br /&gt;
Fades the selected notes in or out (that is, it sets the volumes of the notes based on their position in the segment). The function takes a single parameter, &amp;quot;fadeIn&amp;quot; which defaults to false. In other words, it fades the notes from their original volume to 0 by default, or if you pass &amp;quot;true&amp;quot; it fades in the segment from 0 volume to the original volume.&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Stretch notes ===&lt;br /&gt;
 stretchNotes(factor)&lt;br /&gt;
Stretches or squishes the selected segment by the given factor. A factor of more than 1 will make the selected segment longer, and less than 1 will make it shorter. A factor less than 0 will reverse the segment.&lt;br /&gt;
&lt;br /&gt;
It also works on selected markers, but since marker times are quantized to whole number of times, they might not be moved to exactly the right spot. Also, reversing markers is complicated, and not all marker sequences are reversible, so negative factors are not supported if you have markers selected.&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Truncate notes ===&lt;br /&gt;
 truncateNotesAt(time)&lt;br /&gt;
Cuts off all the selected notes at the specified time. If a note extends past this time, its length will be truncated. If a note begins after this time it will be deleted.&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Convert to detune markers ===&lt;br /&gt;
 convertToDetuneMarkers(startNote = &#039;C5&#039;)&lt;br /&gt;
Moves all the selected notes to the &amp;quot;startNote&amp;quot;, then creates detune markers to detune each note back to its original pitch. For example, if you select a &amp;quot;D5&amp;quot; and then run this with the default startNote, it will move the note to &amp;quot;C5&amp;quot; and create a detune marker to detune it up 200 cents back to &amp;quot;D5&amp;quot;. This is useful for making clear melodies on instruments that get muddy when there are a lot of notes.&lt;br /&gt;
&lt;br /&gt;
Due to the limitations of detune markers, this will only work if the melody sticks to whole number of time steps (ie lines up with the quarter note grid), and there&#039;s only ever one note at a particular time. This function ignores drum kit instruments.&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Humanize ===&lt;br /&gt;
 humanize(volumeVariation = 0.2, timeVariation = 0.1)&lt;br /&gt;
Randomly alters the volume and start time of all the selected notes by a small amount. This is designed to simulate a human playing the sequence. You can choose your own variation amounts, or just run &amp;quot;humanize()&amp;quot; to use the defaults.&lt;br /&gt;
&lt;br /&gt;
Each note volume is multiplied by a random value between 1 - volumeVariation and 1 + volumeVariation (so 0.8 to 1.2 by default). Each note start time is shifted by a random value between -timeVariation and timeVariation (ie timeVariation is measured in quarter notes).&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Remix notes ===&lt;br /&gt;
 remixNotes(chunkSize = 4, avgChunksPerUnmixedSection = 2, avgChunksPerMixedSection = 2, avgMixedSectionsPerUnmixedSection = 1)&lt;br /&gt;
Divides the selected segment into chunks and mix them around. This is mainly just for fun but can be handy to generate a breakdown by remixing a drum loop or to reshuffle a melody if you need a bit of inspiration. The chunkSize parameter controls how large the chunks are (in quarter notes), and the other parameters control how the chunks are mixed up.&lt;br /&gt;
&lt;br /&gt;
Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Reset all instrument settings ===&lt;br /&gt;
 resetAllInstrumentSettings()&lt;br /&gt;
Resets the settings of all the instruments in the sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; No undo/redo support.&lt;br /&gt;
 removeAllMarkers()&lt;br /&gt;
Deletes all the markers in the sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; No undo/redo support.&lt;br /&gt;
&lt;br /&gt;
== Advanced techniques ==&lt;br /&gt;
You will need to know some JS to use these functions. In particular, we&#039;re going to be using a lot of [https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Arrow_functions#syntax lambda functions], so familiarize yourself with these first. This section also assumes you know basic programming concepts like [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/First_steps/Variables variables], [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Objects/Basics objects], [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/Looping_code loops], and [https://developer.mozilla.org/en-US/docs/Learn/JavaScript/Building_blocks/conditionals if statements].&lt;br /&gt;
&lt;br /&gt;
=== Working with the selection ===&lt;br /&gt;
Most of the functions in the previous section work on the selected notes and markers. The notes and markers selected in the UI are stored in the &amp;quot;selection&amp;quot; object.&lt;br /&gt;
 console.log(selection.notes)&lt;br /&gt;
 console.log(selection.markers)&lt;br /&gt;
 console.log(selection.getTimeSpan())&lt;br /&gt;
You can find all the methods on the selection object [https://onlinesequencer.net/app/selection.js here]. It&#039;s sometimes useful to be able to loop over all the notes or markers in the selection, but if you want to modify the notes in the selection, use tweakNotes below.&lt;br /&gt;
 for (const note of selection.notes) {&lt;br /&gt;
   console.log(note);&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 for (const marker of selection.marker) {&lt;br /&gt;
   console.log(marker);&lt;br /&gt;
 }&lt;br /&gt;
You can also add or remove markers and notes from the selection using the selectNote, selectMarker, deselectNote, and deselectMarker methods. However, it&#039;s usually easier to use these functions:&lt;br /&gt;
 selectNotesIf(predicate, addToSelection = false)&lt;br /&gt;
 selectMarkersIf(predicate, addToSelection = false)&lt;br /&gt;
These functions take a predicate (a function that returns true or false) and select all the notes or markers for which the predicate returns true. If addToSelection is true, these notes or markers are added to the existing selection, otherwise, they replace the current selection. Both these functions include undo/redo support.&lt;br /&gt;
&lt;br /&gt;
For example, say you wanted to delete the [https://tiusic.com/thumb.html thumbnail] notes from a sequence, so you can change the thumbnail. Thumbnail notes all have 0 volume, so you can just select all the notes with 0 volume:&lt;br /&gt;
 selectNotesIf(n =&amp;gt; n.volume == 0)&lt;br /&gt;
This selects all the thumbnail notes, so now you can delete them as normal (though the UI focus will still be on the console, so you&#039;ll have to click on the sequencer before you press delete).&lt;br /&gt;
&lt;br /&gt;
=== Tweaking notes ===&lt;br /&gt;
 tweakNotes(tweakFunction)&lt;br /&gt;
This is probably the single most useful console function. It basically runs tweakFunction on every selected note and has undo/redo support for any changes that tweakFunction makes to the note. It&#039;s roughly equivalent to:&lt;br /&gt;
 for (const note of selection.notes) {&lt;br /&gt;
   tweakFunction(note);&lt;br /&gt;
 }&lt;br /&gt;
There are a few problems with doing a for loop like this and manually tweaking the notes. For starters, you won&#039;t get undo/redo support, but the bigger problem is that there are a few optimizations that OS does base on the note time, instrument, length, or pitch that require extra work if you modify those parameters (namely &amp;quot;song.moveNote()&amp;quot; and &amp;quot;song.updateLoopTime()&amp;quot;). Failure to do so could corrupt your sequence. tweakNotes takes care of this work for you so you don&#039;t have to worry about it.&lt;br /&gt;
&lt;br /&gt;
The fields of the note object that you can modify are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The fields of the Note object&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Can modify?&lt;br /&gt;
|-&lt;br /&gt;
|instrument&lt;br /&gt;
|Integer&lt;br /&gt;
|The instrument id, eg 22 for sitar&lt;br /&gt;
|Only with tweakNotes&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|String&lt;br /&gt;
|The pitch or keyboard note, eg &#039;C5&#039; or &#039;F#7&#039;&lt;br /&gt;
|Only with tweakNotes&lt;br /&gt;
|-&lt;br /&gt;
|time&lt;br /&gt;
|Number&lt;br /&gt;
|The time when the note starts in standard time units (quarter notes)&lt;br /&gt;
|Only with tweakNotes&lt;br /&gt;
|-&lt;br /&gt;
|length&lt;br /&gt;
|Number&lt;br /&gt;
|The length of the note in standard time units&lt;br /&gt;
|Only with tweakNotes&lt;br /&gt;
|-&lt;br /&gt;
|volume&lt;br /&gt;
|Number&lt;br /&gt;
|The volume of the note, usually from 0 to 1.&lt;br /&gt;
|Always&lt;br /&gt;
|}&lt;br /&gt;
If you console.log the note you&#039;ll see other internal fields, but &#039;&#039;&#039;DO NOT MODIFY THESE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, you can halve the volume like this (eg for a custom delay effect, copy, shift, then tweak the volume):&lt;br /&gt;
 tweakNotes(n =&amp;gt; n.volume *= 0.5)&lt;br /&gt;
Another example is the humanize function, which is built on tweakNotes (in fact, several of the other functions could be rewritten in terms of tweakNotes):&lt;br /&gt;
 function humanize(volumeVariation = 0.2, timeVariation = 0.1) {&lt;br /&gt;
   tweakNotes(n =&amp;gt; {&lt;br /&gt;
     n.volume *= 1 + volumeVariation * (2 * Math.random() - 1);&lt;br /&gt;
     n.time += timeVariation * (2 * Math.random() - 1);&lt;br /&gt;
     if (n.time &amp;lt; 0) n.time = 0;&lt;br /&gt;
   });&lt;br /&gt;
 }&lt;br /&gt;
Tweak notes can also be used to generate the lengthening sawtooth effect from [https://onlinesequencer.net/1905746 Ganymede]:&lt;br /&gt;
 const span = selection.getTimeSpan();&lt;br /&gt;
 tweakNotes(n =&amp;gt; {&lt;br /&gt;
   n.length *= 0.5 + (n.time - span.min) / (span.max - span.min);&lt;br /&gt;
 });&lt;br /&gt;
A more complicated example is adding swing to your selected notes:&lt;br /&gt;
 tweakNotes(n =&amp;gt; {&lt;br /&gt;
   const t = n.time / 4;&lt;br /&gt;
   const intTime = Math.floor(t);&lt;br /&gt;
   const fracTime = t - intTime;&lt;br /&gt;
   const newFracTime = fracTime &amp;lt;= 0.5 ? fracTime * 4 / 3 : (fracTime - 0.5) * 3 / 4 + 2 / 3;&lt;br /&gt;
   n.time = (intTime + newFracTime) * 4;&lt;br /&gt;
 });&lt;br /&gt;
&lt;br /&gt;
=== Tweaking markers ===&lt;br /&gt;
There is currently no marker equivalent of tweakNotes. Markers also have optimizations that mean you can&#039;t modify the time, instrument, or setting, without doing extra work. The only things you can safely modify are the value and the blend. If you need to modify the other parameters, you&#039;re better off asking the devs to add a tweakMarkers function, rather than trying to modify them and corrupting your sequence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The fields of the Marker object&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Can modify?&lt;br /&gt;
|-&lt;br /&gt;
|instrument&lt;br /&gt;
|Integer&lt;br /&gt;
|The instrument id, eg 19 for xylophone&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|time&lt;br /&gt;
|Integer&lt;br /&gt;
|The marker&#039;s time (quarter notes, must be a whole number)&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|setting&lt;br /&gt;
|Integer&lt;br /&gt;
|The setting (one of the kMarkerSetting... constants, eg kMarkerSettingBpm)&lt;br /&gt;
|Never&lt;br /&gt;
|-&lt;br /&gt;
|value&lt;br /&gt;
|Dynamic&lt;br /&gt;
|The marker value. Its type depends on the marker setting.&lt;br /&gt;
|Always&lt;br /&gt;
|-&lt;br /&gt;
|blend&lt;br /&gt;
|Boolean&lt;br /&gt;
|Whether or not the marker is blended.&lt;br /&gt;
|Always&lt;br /&gt;
|}&lt;br /&gt;
With these limitations, the most useful thing you can do is set the marker value to a value outside the normal range (like we did for the instrument settings above). This snippet sets all the selected detune markers to detune up by 2 octaves:&lt;br /&gt;
 for (const marker of selection.markers) {&lt;br /&gt;
   if (marker.setting == kMarkerSettingInstrumentDetune) {&lt;br /&gt;
     marker.value = 2400;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
If you really need to change the instrument, time, or setting, delete the marker and create a new one (see below for details).&lt;br /&gt;
&lt;br /&gt;
You can also use &amp;quot;song.getAllMarkersAtTime(t)&amp;quot; to get a list of all the markers at a specific time, but selecting them in the UI and then iterating over &amp;quot;selection.markers&amp;quot; is easier.&lt;br /&gt;
&lt;br /&gt;
=== Creating notes ===&lt;br /&gt;
You can create Note objects using &amp;quot;new Note&amp;quot;, but you also have to manually add them to the song, like so:&lt;br /&gt;
 song.addNote(new Note(song, type, time, length, instrument, volume))&lt;br /&gt;
For example, let&#039;s generate a random melody:&lt;br /&gt;
 for (let i = 0; i &amp;lt; 16; ++i) {&lt;br /&gt;
   song.addNote(new Note(song, &#039;CDEFGAB&#039;[Math.floor(Math.random() * 7)] + &#039;4&#039;, i, 1, instrument, 1));&lt;br /&gt;
 }&lt;br /&gt;
Whenever you make changes to the notes of a sequence (adding, removing, moving, etc), the changes won&#039;t be visible until the sequencer view is updated. You can either run &amp;quot;SequencerView.repaint()&amp;quot;, or just move the view a bit (eg scroll). tweakNotes handles this for you, but in this example, you need to do it manually.&lt;br /&gt;
&lt;br /&gt;
Adding notes like this doesn&#039;t have undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Deleting notes ===&lt;br /&gt;
If you have a Note object, you can remove it from the sequence like this:&lt;br /&gt;
 song.removeNote(note)&lt;br /&gt;
This doesn&#039;t actually delete the Note object, just removes it from the sequence. In fact you can add it again if you want, using &amp;quot;song.addNote(note)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take another look at our earlier example, where we wanted to delete the thumbnail notes. Instead of using selectNotesIf and then manually deleting them, we could automatically delete them.&lt;br /&gt;
 for (const note of song.notes) {&lt;br /&gt;
   if (note.volume == 0) {&lt;br /&gt;
     song.removeNote(note);&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
Removing notes like this doesn&#039;t have undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Creating markers ===&lt;br /&gt;
 addMarker(time, setting, instrument, value, blend)&lt;br /&gt;
This function adds a marker to the song. The parameters are the same as in the marker field table above. Returns the newly created Marker object. Includes undo/redo support.&lt;br /&gt;
&lt;br /&gt;
=== Deleting markers ===&lt;br /&gt;
 removeMarker(marker)&lt;br /&gt;
Removes the marker from the sequence. Includes undo/redo support.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=User_talk:Fox&amp;diff=352</id>
		<title>User talk:Fox</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=User_talk:Fox&amp;diff=352"/>
		<updated>2023-01-06T10:03:39Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bonf munchies and manny&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Talk:Main_Page&amp;diff=351</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Talk:Main_Page&amp;diff=351"/>
		<updated>2023-01-06T10:03:07Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is neat.&lt;br /&gt;
-trapbeat349&lt;br /&gt;
:Are there any suggestions, trapbeat349? [[User:Benvisions|&amp;lt;span style=&amp;quot;color:#CC9933;&amp;quot;&amp;gt;Ben&amp;lt;/span&amp;gt;]][[User talk:Benvisions|&amp;lt;span style=&amp;quot;color:#1c7f5;&amp;quot;&amp;gt;visions&amp;lt;/span&amp;gt;]] 16:20, 2 January 2023 (PST)&lt;br /&gt;
&lt;br /&gt;
good work everyone --[[User:Fox|Fox]] ([[User talk:Fox|talk]]) 21:15, 2 January 2023 (PST)&lt;br /&gt;
:Thanks, [[User:Benvisions|&amp;lt;span style=&amp;quot;color:#CC9933;&amp;quot;&amp;gt;Ben&amp;lt;/span&amp;gt;]][[User talk:Benvisions|&amp;lt;span style=&amp;quot;color:#1c7f5;&amp;quot;&amp;gt;visions&amp;lt;/span&amp;gt;]] 15:58, 3 January 2023 (PST)&lt;br /&gt;
I was first&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=350</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=350"/>
		<updated>2023-01-06T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, rules are often broken and are needed to be cleaned up. There is a small number of moderators who may deal with offenders.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator. Moderators are tasked with cleaning up any rulebreakers on the chat and in the forum. As of 2023, there are 11 moderators and 8 former mods who have been relieved for various reasons.&lt;br /&gt;
&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Curent===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*XStep&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*Jay2k&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*cork&lt;br /&gt;
*Void&lt;br /&gt;
*JamieJS&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=349</id>
		<title>Moderator</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Moderator&amp;diff=349"/>
		<updated>2023-01-06T09:50:57Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Former */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Online Sequencer, rules are often broken and are needed to be cleaned up. There is a small number of moderators who may deal with offenders.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Moderators are often respected users and active members of the community who have been handpicked by Jacob to become a moderator. Moderators are tasked with cleaning up any rulebreakers on the chat and in the forum. As of 2023 there are 11 moderators and 7 former mods who have been relieved for various reasons. &lt;br /&gt;
&lt;br /&gt;
==List of Moderators==&lt;br /&gt;
===Curent===&lt;br /&gt;
*Benjobanjo7&lt;br /&gt;
*Calico&lt;br /&gt;
*CaptainPresto&lt;br /&gt;
*ControlKey&lt;br /&gt;
*cosmicPython&lt;br /&gt;
*fox&lt;br /&gt;
*Guest&lt;br /&gt;
*Kirbyderp&lt;br /&gt;
*Liam&lt;br /&gt;
*Paraspider&lt;br /&gt;
*XStep&lt;br /&gt;
===Former===&lt;br /&gt;
*Alex!&lt;br /&gt;
*Crimson&lt;br /&gt;
*LucentTear&lt;br /&gt;
*Jay2k&lt;br /&gt;
*LarryTheMaskMan&lt;br /&gt;
*cork&lt;br /&gt;
*Void&lt;br /&gt;
*JamieJS&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Detune&amp;diff=320</id>
		<title>Detune</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Detune&amp;diff=320"/>
		<updated>2023-01-04T21:01:06Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Detune&#039;&#039;&#039; is one of the instrument options in Online Sequencer, which can change the speed at which a sound is played, changing the pitch. It functions exactly like speeding up and slowing down a record or tape, in which the speed can not be altered without also altering the pitch. Detune is usually used to extend the range of an instrument, change its timbre, or used it in combination with [[markers]] to create vibratos or slides.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=User_talk:Crumthecrumb&amp;diff=319</id>
		<title>User talk:Crumthecrumb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=User_talk:Crumthecrumb&amp;diff=319"/>
		<updated>2023-01-04T21:00:48Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First &lt;br /&gt;
what the fuck is wrong with you&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text !! Header text !! Header text !! Header text !! Header text !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Easter_Eggs_and_Running_Jokes&amp;diff=316</id>
		<title>Easter Eggs and Running Jokes</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Easter_Eggs_and_Running_Jokes&amp;diff=316"/>
		<updated>2023-01-04T20:58:22Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Fecal-related chat messages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the ages, Online Sequencer has had several April Fool&#039;s pranks and miscellaneous easter eggs.&lt;br /&gt;
&lt;br /&gt;
==Notable pranks==&lt;br /&gt;
===Ever Given===&lt;br /&gt;
In April of 2021, an image of the Ever Given ship temporarily turned the editor into the Suez Canal.  This was a few days after the real ship got stuck in the canal after an error was made in controlling the massive boat.&lt;br /&gt;
&lt;br /&gt;
===candy?===&lt;br /&gt;
The candy page is a near-empty page on the main site featuring nothing but the typical site-wide header and the text &amp;quot;candy?&amp;quot; in magenta.&lt;br /&gt;
&lt;br /&gt;
===Faecal-related chat messages===&lt;br /&gt;
Jacob Morgan&#039;s daily faecal-related chat messages and subsequent imagery are a long-running phenomenon in both the Discord server and the site.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=202</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=202"/>
		<updated>2023-01-02T20:12:51Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Distortion&#039;&#039;&#039; is a feature that was tested on OS in 2021, being fully released in its present state in January of 2022. It can be found in advanced settings and they can make the instrument sound much more different. Be wary that the distortions listed down below will sound different on different instruments. &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=201</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=201"/>
		<updated>2023-01-02T20:09:23Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Distortion&#039;&#039;&#039; is a feature that was tested on OS in 2021, being fully released in its present state in January of 2022. It can be found in advanced settings and they can make the instrument sound much more different. Be wary that the listed distortions down below will sound different on different instruments. &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=200</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=200"/>
		<updated>2023-01-02T20:08:54Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Distortion&#039;&#039;&#039; is a feature that was tested on OS in 2021, being fully released in its present state in January of 2022. It can be found in advanced settings and they can make the instrument sound much more different. Be wary that the list distortion down below will sound different on different instruments. &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=199</id>
		<title>Distortion</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Distortion&amp;diff=199"/>
		<updated>2023-01-02T19:37:50Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Distortion&#039;&#039;&#039; is a feature that was tested on OS in 2021, being fully released in its present state in January of 2022. Distortion can be found in advanced settings, distortion can make the instrument sound much more different. Be wary that the list distortion down below will sound different on different instruments. &lt;br /&gt;
==List of distortions==&lt;br /&gt;
*&#039;&#039;Limit&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zest&#039;&#039;&lt;br /&gt;
*&#039;&#039;Quasar&#039;&#039;&lt;br /&gt;
*&#039;&#039;Styx&#039;&#039;&lt;br /&gt;
*&#039;&#039;Lucid&#039;&#039;&lt;br /&gt;
*&#039;&#039;Tremor&#039;&#039;&lt;br /&gt;
*&#039;&#039;Zircon&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hornet&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shear&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=198</id>
		<title>Instruments</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Instruments&amp;diff=198"/>
		<updated>2023-01-02T19:30:40Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Instruments&#039;&#039;&#039; are the collections of sounds in Online Sequencer, which have different timbres and applications within the music. On the sequencer&#039;s piano roll, instruments are distinguished by their color. While OS has 72 notes, many cannot play this entire range.&lt;br /&gt;
==List of instruments==&lt;br /&gt;
As of January 2023, Online Sequencer provides 50 instruments.&lt;br /&gt;
===Piano section===&lt;br /&gt;
*Electric Piano&lt;br /&gt;
*Grand Piano&lt;br /&gt;
*Harpsichord&lt;br /&gt;
*Ragtime Piano&lt;br /&gt;
*Music Box&lt;br /&gt;
*Electric Piano (classic)&lt;br /&gt;
*Grand Piano (classic)&lt;br /&gt;
===Percussion (MIDI) section===&lt;br /&gt;
*Drum Kit&lt;br /&gt;
*Electric Drum Kit&lt;br /&gt;
*Xylophone&lt;br /&gt;
*Vibraphone&lt;br /&gt;
*Steel Dream&lt;br /&gt;
===Percussion (classic) section===&lt;br /&gt;
*8-Bit Drum Kit&lt;br /&gt;
*2013 Drum Kit&lt;br /&gt;
*808 Drum Kit&lt;br /&gt;
*909 Drum Kit&lt;br /&gt;
===Guitar section===&lt;br /&gt;
*Acoustic Guitar&lt;br /&gt;
*Electric Guitar&lt;br /&gt;
*Bass&lt;br /&gt;
*Bass (Classic)&lt;br /&gt;
*Slap Bass&lt;br /&gt;
*Jazz Guitar&lt;br /&gt;
*Muted-E Guitar&lt;br /&gt;
*Distortion Guitar&lt;br /&gt;
*Sitar&lt;br /&gt;
*Koto&lt;br /&gt;
===Electronic section===&lt;br /&gt;
*Smooth Synth&lt;br /&gt;
*Synth Pluck&lt;br /&gt;
*Scifi&lt;br /&gt;
*8-Bit Sine&lt;br /&gt;
*8-Bit Square&lt;br /&gt;
*8-Bit Sawtooth&lt;br /&gt;
*8-Bit Triangle&lt;br /&gt;
===Orchestra section===&lt;br /&gt;
*French Horn&lt;br /&gt;
*Trombone&lt;br /&gt;
*Violin&lt;br /&gt;
*Violin (sustain)&lt;br /&gt;
*Cello&lt;br /&gt;
*Cello (sustain)&lt;br /&gt;
*Concert Harp&lt;br /&gt;
*Pizzicato&lt;br /&gt;
*Flute&lt;br /&gt;
*Strings (sustain)&lt;br /&gt;
===Testing section===&lt;br /&gt;
*Saxophone&lt;br /&gt;
*Synth Bass&lt;br /&gt;
*Church Organ&lt;br /&gt;
*Pop Synth&lt;br /&gt;
*808 Bass&lt;br /&gt;
===In development===&lt;br /&gt;
*Clean Guitar&lt;br /&gt;
*Lopyt Guitar&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=197</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=197"/>
		<updated>2023-01-02T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverb&#039;&#039;&#039; is a feature on OS and many DAWs that makes an instrument&#039;s sound echo and reverberate as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects. It ideally replies reverb to a sound, but some settings also apply a special distortion to an instrument.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument, and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Before 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039; Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039; Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039; Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039; Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039; Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039; Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039; Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039; Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039; Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039; Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039; Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=196</id>
		<title>Reverb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Reverb&amp;diff=196"/>
		<updated>2023-01-02T19:28:03Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* List of reverbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Reverb&#039;&#039;&#039; is a feature on OS and many DAWs that makes an instrument&#039;s sound echo and reverberate as it would in different spaces.  It can give a sound the quality of being performed in a large room, or apply special sound effects.  While most reverbs are designed to give a sound a large room effect, a few are just effects. It ideally replies reverb to a sound, but some settings also apply a special distortion to an instrument.&lt;br /&gt;
&lt;br /&gt;
Reverb is created digitally through sounds called Impulse Responses, which usually sample how a space reacts to a sound.&lt;br /&gt;
&lt;br /&gt;
It can be accessed through the Advanced Menu for an instrument, and is the fourth option on this menu.  The Reverb Volume parameter allows the user to adjust how much reverb they want on a sound (similar to wet and dry levels used by other software).&lt;br /&gt;
&lt;br /&gt;
Using reverb too heavily can cause a song&#039;s mix to become muddy, and less pleasant to listen to.  Reverb used in moderation is an essential mixing and creative tool to bring music to life.&lt;br /&gt;
==History==&lt;br /&gt;
Prior to 2021, enabling reverb had only one setting, now called &amp;quot;Classic Reverb,&amp;quot; and was a simple toggleable button (Reverb Volume was always 100%).  In 2021, the developers added new reverb settings under a dropdown menu. Later that year, a slider was added to apply reverb values between no reverb and the full amount of reverb applied from the old toggle options. [[Console Commands#Reverb and distortion|These limits can also be bypassed manually by using commands in your browser&#039;s console.]] In 2022, the developers added &amp;quot;Church Reverb&amp;quot; from a sample the user [https://onlinesequencer.net/members/15093 Cool172] provided.&lt;br /&gt;
==List of reverbs==&lt;br /&gt;
*&#039;&#039;Classic Reverb&#039;&#039; — The standard reverb.&lt;br /&gt;
*&#039;&#039; Small Reverb&#039;&#039; — Small Reverb adds a more subtle reverb to an instrument than Classic Reverb. It causes the instrument to sound as if it is being played in a bathroom.&lt;br /&gt;
*&#039;&#039; Large Reverb&#039;&#039; — Large Reverb has more echo and longer release than Classic Reverb.&lt;br /&gt;
*&#039;&#039; Church Reverb&#039;&#039; ― Church Reverb was added in 2022 with a sample of [https://onlinesequencer.net/members/15093 Cool172] clapping in a church, hence the name. This reverb adds an interesting dimension which could be described as hearing that instrument in a large room.&lt;br /&gt;
*&#039;&#039; Gated Reverb&#039;&#039; — Gated Reverb is similar to Classic Reverb, but the release cuts off more abruptly. It affects low frequencies most prominently.&lt;br /&gt;
*&#039;&#039; Reverse&#039;&#039; — Reverse applies a reversed sound playback of the note.&lt;br /&gt;
*&#039;&#039; Nova&#039;&#039; — Stretches out the attack and releases of a note, making it sound less sharp and more smooth.&lt;br /&gt;
*&#039;&#039; Ripple&#039;&#039; — Adds a series of delayed playbacks, each reverbed and decreasing in volume sequentially.&lt;br /&gt;
*&#039;&#039; Miasma&#039;&#039; — Miasma is similar to Nova, although Miasma minimizes the effect of the attack, thus making a softer and more consistent sound.&lt;br /&gt;
*&#039;&#039; Proton&#039;&#039; — Proton plays a sequence of notes that cycle through various levels of electronic-Esque distortion and decreasing amounts of volume. Best used in individual notes with long intervals apart from each other.&lt;br /&gt;
*&#039;&#039; Schema&#039;&#039; — Schema plays a delayed playback and could be best described as a hybrid of Ripple and Proton. It has somewhat of a stereo delay effect.&lt;br /&gt;
*&#039;&#039; Sylph&#039;&#039; — Sylph immensely changes the sound and causes it to sound more like an ethereal chime, which is most sensitive to the frequencies in a D minor chord.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=User:Crumthecrumb&amp;diff=111</id>
		<title>User:Crumthecrumb</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=User:Crumthecrumb&amp;diff=111"/>
		<updated>2023-01-01T22:57:56Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: Created page with &amp;quot;Hello, I am an OS user called Crumthecrumb, I am a user since 2020 September 27th, I have been making music for quite a while and I am now contributing to the OS Community as much as possible.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I am an OS user called Crumthecrumb, I am a user since 2020 September 27th, I have been making music for quite a while and I am now contributing to the OS Community as much as possible.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=107</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=107"/>
		<updated>2023-01-01T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; (/ɒnˈlʌɪn ˈsiːkwənˌsə/; /ɑnˈlʌɪn ˈsiːkwənˌsər/) is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console Commands]] for a list of available commands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=106</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=106"/>
		<updated>2023-01-01T22:53:14Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039;(/ɒnˈlʌɪn ˈsiːkwənˌsə/; /ɑnˈlʌɪn ˈsiːkwənˌsər/)is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labelled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console Commands]] for a list of available commands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=105</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=105"/>
		<updated>2023-01-01T22:51:04Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Advanced features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labeled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console Commands]] for a list of available commands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=104</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=104"/>
		<updated>2023-01-01T22:50:31Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Advanced features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labeled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the [[Main_Page#Advanced_features|advanced]] tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console Commands]] for a list of available commands.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=99</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=99"/>
		<updated>2023-01-01T22:44:25Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Basic features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labeled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM: SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (This correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console]] for a list of available commands&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=98</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Main_Page&amp;diff=98"/>
		<updated>2023-01-01T22:42:29Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: /* Basic features */ small edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the &#039;&#039;&#039;Online Sequencer Wiki&#039;&#039;&#039;, a guide designed to help navigate and use Online Sequencer (OS)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Online Sequencer&#039;&#039;&#039; is a web-based music editor that allows users to create music, or &#039;sequences&#039;, which can be saved online, or locally as sequence files, MIDIs, or audio files such as MP3 and WAV. The piano roll is essential to the sequencer, which is on the left of the screen, with 72 notes from C2-B7 (labeled differently from a piano, C2 on the sequencer corresponds to C1 on a piano).  In addition to several parameters which can be modified to change the sound of the music, additional functionality can be accessed via the [[Console|&amp;lt;u&amp;gt;console&amp;lt;/u&amp;gt;]].&lt;br /&gt;
&lt;br /&gt;
Upon opening the site, users can begin composing and &#039;drawing&#039; notes on the grid, with the default [[Instruments|instrument]] being Electric Piano.  By default, a sequence&#039;s time signature is set to 4/4, and the grid spacing is set to 1/4 (16 notes per measure). The note lengths can be adjusted to by dragging the dark tab on the right of each note, and precision can be afforded by changing the &#039;Grid&#039; option to other note divisions.&lt;br /&gt;
&lt;br /&gt;
Online Sequencer was created in January 2013 by Jacob Morgan during a break at Georgia Tech.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
Within the editor, numerous user interface features allow for various changes which will impact the individual sequence on that page. &lt;br /&gt;
&lt;br /&gt;
===Basic features===&lt;br /&gt;
UI features include:&lt;br /&gt;
&lt;br /&gt;
*Tempo (10-999 BPM)&lt;br /&gt;
*Measure count or Time count (MM:SS.ssss)&lt;br /&gt;
*Time signature (2/4, 3/4, 4/4, 5/4)&lt;br /&gt;
*Grid size (this correlates to note divisions; 1/16, 1/12, 1/8, 1/6, 1/4, 1/3, 1/2)&lt;br /&gt;
*Auto Scroll (Fast, Smooth, Off; how the sequencer displays measures off-screen as a sequence plays)&lt;br /&gt;
*Add an Audio Track (This won&#039;t be saved to the sequence but will play alongside it for ease of transcription)&lt;br /&gt;
*Title input&lt;br /&gt;
*Draw, select, and erase&lt;br /&gt;
*Instrument dropdown, instrument options, and select instrument (only select all notes of the current instrument)&lt;br /&gt;
*Select all, Cut, Copy, and Paste&lt;br /&gt;
*Zoom options&lt;br /&gt;
*Export options&lt;br /&gt;
*Help&lt;br /&gt;
*Fullscreen&lt;br /&gt;
*Tooltips&lt;br /&gt;
&lt;br /&gt;
===Advanced features===&lt;br /&gt;
Users can access more advanced features for use in their sequences by clicking the advanced tab on the instrument they wish to change. This menu contains options to change volume, panning, detune(-1200 to +1200), reverb, distortion, and an equalizer. This array lets users configure specific instruments to create specific sounds, and textures, or to accompany other instruments as a layer or development of the original sound.&lt;br /&gt;
&lt;br /&gt;
OS also allows for commands to be entered in the browser console to manipulate different options in specific ways, such as setting custom to detune values (0-infinity), custom grid sizes, note divisions, and sequence ID amongst other things. These options bring OS closer to that of classic Digital Audio Workstations (DAWs) but are still limited in terms of accessibility and availability.&lt;br /&gt;
&lt;br /&gt;
==== Console Commands ====&lt;br /&gt;
&#039;&#039;See [[Console]] for a list of available commands&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
	<entry>
		<id>https://onlinesequencer.net/w/index.php?title=Project:About&amp;diff=91</id>
		<title>Project:About</title>
		<link rel="alternate" type="text/html" href="https://onlinesequencer.net/w/index.php?title=Project:About&amp;diff=91"/>
		<updated>2023-01-01T22:28:42Z</updated>

		<summary type="html">&lt;p&gt;Crumthecrumb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is designed to act as a place where users can find answers to questions like &amp;quot;How do I use markers?&amp;quot; or &amp;quot;Composition techniques?&amp;quot;. To find articles, click on the search bar in the right-hand corner to get started. We hope you can find practical answers to your music production questions.&lt;/div&gt;</summary>
		<author><name>Crumthecrumb</name></author>
	</entry>
</feed>