Mixing and Mastering is the process of tweaking attributes of sounds within music to make it sound clear and organized. This skill is essential to make music regardless of which medium is used to create it. In Online Sequencer, limited tools are available for mixing, but good results are still possible, even with complex and layered songs. Here, most mixing is accomplished through the instrument settings, using volume, panning, equalizer, and reverb. Others like detuning and distortion are useful too but are not always necessary.

Hardware

To mix correctly, speakers or headphones that provide an even listening experience are required. Many will sound wildly different from one another, but professional and critical listening models will be calibrated properly. In order for a sound device to be appropriate for mixing, it must have a flat frequency response. This means that the device will produce an equally loud sound regardless of how high are low pitched the signal it receives is. Listening to music with speakers that provide extra bass sacrifices clarity elsewhere, and gives you an experience that is skewed toward those frequencies. It is long debated whether headphones or speakers are better for mixing; that will not be addressed here.

Headphones OS Creators Actually Use

  • Ashduino101: Audio Technica ATH-M40x
  • Alex!: Audio Technica ATH-M50x
  • Calico: Audio Technica ATH-M40x
  • Cool172: Beyerdynamic DT-770 Pro 80ohm
  • Syntax: Beyerdynamic DT-770 Pro
  • Lopyt: Kali LP-6
  • Liam: AKG K712 Pro


Another important thing that is useful in music production is the Audio Interface which acts as an external sound card and as a device you can plug in instruments with. Generally speaking they are a bit more expensive but the sound quality will sound a lot better than plugging directly into the PC's sound port because the audio interface will directly interface with the computer using USB B or lightning cable.

Creating Clarity in Music

A well-mixed song allows the listener to easily hear the parts that different instruments are playing, without blasting the volume or causing discomfort.

Ideally its good to find the right balance between no reverb vs full reverb. Often times its not about knowing values but using your ears to determine whether or not the mix of the reverb is well used or not.

Panning can be used to separate elements to make the mix a higher quality due to separation of certain elements like the kick and bass which often share frequencies especially low to low mid range. This could cause an effect called masking which should be avoided. This can happen when an instrument like a bass is louder than other instruments around its frequency spectrum and causing the kick to be muddled especially when the volume is louder on the bass.

Ideally keeping instruments below a level where clipping or digital distortion prevents digital distortions that you would not necessarily want in a mix or recording. Use your ears to tell whether or not the instruments are clipping or not.

Volume

Volume is how loud the viewers are listening to the sequence.