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OS's distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument's amplitude and applies a function that modifies it to behave non-linearly. | OS's distortion works by changing the amplitude of a signal based on a distortion function. Without distortion, signals at a low amplitude are played at a low amplitude, and high-amplitude signals are played back at a high amplitude. This can be described as a linear response to amplitude. A distortion function takes the instrument's amplitude and applies a function that modifies it to behave non-linearly. | ||
Distortions can sound wildly different from instrument to instrument, with [[#Percussion|drum kits]] and [[#8-bit | Distortions can sound wildly different from instrument to instrument, with [[#Percussion|drum kits]] and [[#8-bit Instruments|8-bit Instruments]] behaving very differently from most other instruments. Also, please note that these names often are not very helpful to understand what they do so it's recommended to listen to each one and understand the effect it has on an instrument. | ||
==List of distortions== | ==List of distortions== | ||
*''Limit - Clipping'' | *''Limit - Clipping'' |
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