If I could give them a thumbs-up, I probably would.
By the way, "Shockwaves (Typical/Tringle) "can cause trouble, so be aware :)
By the way, "Shockwaves (Typical/Tringle) "can cause trouble, so be aware :)
#
TITLE
1 reply
Space Wake Pirates (WIP)
The interstellar pirate legion, the Corsairs. or the Cetus Exiles, the name depends on who you ask.
They're deadly. They're resourceful. They're desperate.
"Alright everyone, settle in. I need to make this quick. The Corsairs have been smuggling chemicals from the ground city of CASE to scavenge pieces off the snapped space elevator in orbit. Currently, they're chewing through the lowe- what would be the lower anchoir before the elevator snapped off. We have reason to believe they're looking for the hyperdrives that hold... held the elevator to the ground before it snapped. We can't let them take these drives. With them compromised, the Corsairs would have everything needed to finish their battleship.
Thanks to our undercover EVA crew, and the Harbinger candidate (The player), we've managed to ping salvage crates possibly containing the hyperdrives. A direct assault on the lower anchoir to take these crates is lethal. Instead, we'll wait until their cargo ship comes to pick up the crates. Then, when the ship is flying off to engage its hyperdrive, We'll ride their space wake and spring our attack to reclaim the drives.
I know we're all tired dealing with these guys but I need you all sharp for this mission, otherwise we may lose what remains of Tau Ceti. After all we've been through, I think it's high time we give the Corsairs a little taste of their own medicine. Tonight, we'll show what happens when you mess with the NRPC. Tonight, we're the pirates.
Let's move."
They're deadly. They're resourceful. They're desperate.
"Alright everyone, settle in. I need to make this quick. The Corsairs have been smuggling chemicals from the ground city of CASE to scavenge pieces off the snapped space elevator in orbit. Currently, they're chewing through the lowe- what would be the lower anchoir before the elevator snapped off. We have reason to believe they're looking for the hyperdrives that hold... held the elevator to the ground before it snapped. We can't let them take these drives. With them compromised, the Corsairs would have everything needed to finish their battleship.
Thanks to our undercover EVA crew, and the Harbinger candidate (The player), we've managed to ping salvage crates possibly containing the hyperdrives. A direct assault on the lower anchoir to take these crates is lethal. Instead, we'll wait until their cargo ship comes to pick up the crates. Then, when the ship is flying off to engage its hyperdrive, We'll ride their space wake and spring our attack to reclaim the drives.
I know we're all tired dealing with these guys but I need you all sharp for this mission, otherwise we may lose what remains of Tau Ceti. After all we've been through, I think it's high time we give the Corsairs a little taste of their own medicine. Tonight, we'll show what happens when you mess with the NRPC. Tonight, we're the pirates.
Let's move."
4 Comments
Wow. This is really good. Well done!
Change the Chorus at 41. Sounds goofy as hell. Also, the drums get kinda repetitive. Maybe mix it up a little bit you know?
Love this genre of composers who put their stories context in the description, the song does sound imposing though but also like that one 'one piece' song
1 reply
Hmm I've never watched one piece before. I might try and find that song you were talking about. Also, I'm glad I hit that pirate aesthetic enough to make it sound piraty as Before this I've never been able to do it right
Link to this sequence: 5032316
Simple
Advanced
Synthesizer
Instrument name
Mute
Solo
Copy
Load
Clone
Delete
Stack...
Clear Solo
Reset
Volume
Delay
Panning
Detune
Reverb
Distort
Equalizer
High
Mid
Low
Bitcrusher
Synthesizer
Resonance (Q)
LFO
1/4
Envelope
A
D
S
R
Offset
Delay
BPM
Title
Instrument
- Select/deselect notes
- Select/deselect markers
- Save a copy
- Save offline
- Export MP3
- Export WAV
- Export MIDI
- Import MIDI/Sequence File
- Fast graphics
- Invert
- Minor ⇄ Major
- Reverse Selection
- Humanize Selection
- Legatomize Selection
- Fade In Selection
- Fade Out Selection
- Stretch Selection
4
Connect a MIDI keyboard.
Record keyboard and MIDI inputs.
Snap recorded notes to the grid.
Filter recorded notes using the key guide.
Play a metronome. When recording, gives a 4 beat lead in.
OnlineSequencer.net is an online music sequencer. Make tunes in your browser and share them with friends!
Made by Jacob Morgan and George Burdell
·
Hosting 5,194,760 sequences since 2013 ·
Buy us a ☕ ·
Privacy
·