11-25-2020, 09:02 AM
(This post was last modified: 11-25-2020, 01:24 PM by les-toilettes-skibidi.)
Here is one simple trick to instantly make your songs better.
Each instrument has a certain frequency range (xylophone has a lot of high end, jazz guitar has a lot of low, piano has a lot of mids). This is because every sound is actually made of sine waves. The idea is to fill up the frequency spectrum so nothing is competing with each other so everything sounds full and large. This means its probably best not to use piano in the low mids if other instruments are using the low mids, and probably best not to have more than one instrument filling the bass. This is where using counter melodies and rhythm parts become important, and why they can be so effective.
Here is the frequency range of a piano (not OS piano, just some piano)
Here is the frequency spectrum of a square wave (played at 1000hz)
As you can see, the piano fills out low mid energy and the square fills out high end more
THE BASS AND LOW MIDS are the MOST IMPORTANT to keep clean and orderly. A great way to fill out the low mids without stuff sounding empty is to use Smooth Synth as a pad. Turn its volume way down, so it is hardly noticeable, add reverb, and play chords with it. This gives a depth to the song that makes it come alive. You may also want to try acoustic guitar or jazz guitar to fill this area out. Be careful though, you really want to make sure the low mids are a balanced volume.
Grand piano has a lot of low midrange energy that can become muddy, especially with Reverb, so I like to avoid piano under C5.
What about the high end? The high end isn't as important as the low end, but still important. Eguitar, xylophone, and the snare drum can give you high mid energy, and cymbals give you the highs. Having a lot of high end can give your song a lot of energy, so use it strategically to build your song over time.
In the end, if you compose in a way that instruments don't compete with each other, your songs should sound amazing, unless they suck, and if they suck, you probably should practice more.
*VERY IMPORTANT*
Different headphones can make some frequencies sound louder than they should. Gaming headphones have boosted low end and highs which makes them less good for making music than studio headphones. Cheap headphones usually have a lot of low mids and reduced high end. Your laptop speakers have no low end and a lot of highs. Try and listen on the best sounding playback device you have, which in the case of most people will be high quality consumer headphones like Beats or Sony or something, but ideally would be pro audio headphones like Steinberg mixing headphone, so that you can get the most accurate representation of the song. This is why I stress using mixing headphones a lot for making music, they are designed to be as neutral as possible
Each instrument has a certain frequency range (xylophone has a lot of high end, jazz guitar has a lot of low, piano has a lot of mids). This is because every sound is actually made of sine waves. The idea is to fill up the frequency spectrum so nothing is competing with each other so everything sounds full and large. This means its probably best not to use piano in the low mids if other instruments are using the low mids, and probably best not to have more than one instrument filling the bass. This is where using counter melodies and rhythm parts become important, and why they can be so effective.
Here is the frequency range of a piano (not OS piano, just some piano)
Here is the frequency spectrum of a square wave (played at 1000hz)
As you can see, the piano fills out low mid energy and the square fills out high end more
THE BASS AND LOW MIDS are the MOST IMPORTANT to keep clean and orderly. A great way to fill out the low mids without stuff sounding empty is to use Smooth Synth as a pad. Turn its volume way down, so it is hardly noticeable, add reverb, and play chords with it. This gives a depth to the song that makes it come alive. You may also want to try acoustic guitar or jazz guitar to fill this area out. Be careful though, you really want to make sure the low mids are a balanced volume.
Grand piano has a lot of low midrange energy that can become muddy, especially with Reverb, so I like to avoid piano under C5.
What about the high end? The high end isn't as important as the low end, but still important. Eguitar, xylophone, and the snare drum can give you high mid energy, and cymbals give you the highs. Having a lot of high end can give your song a lot of energy, so use it strategically to build your song over time.
In the end, if you compose in a way that instruments don't compete with each other, your songs should sound amazing, unless they suck, and if they suck, you probably should practice more.
*VERY IMPORTANT*
Different headphones can make some frequencies sound louder than they should. Gaming headphones have boosted low end and highs which makes them less good for making music than studio headphones. Cheap headphones usually have a lot of low mids and reduced high end. Your laptop speakers have no low end and a lot of highs. Try and listen on the best sounding playback device you have, which in the case of most people will be high quality consumer headphones like Beats or Sony or something, but ideally would be pro audio headphones like Steinberg mixing headphone, so that you can get the most accurate representation of the song. This is why I stress using mixing headphones a lot for making music, they are designed to be as neutral as possible