10-31-2021, 05:41 PM
I want to know how I can simulate a surround sound in headphones using eq, delays, reverb, phase modulation etc. Andnot fancy $800 plugins that don't run on linux. Any tips?
How do I put sounds behind your ears
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10-31-2021, 05:41 PM
I want to know how I can simulate a surround sound in headphones using eq, delays, reverb, phase modulation etc. Andnot fancy $800 plugins that don't run on linux. Any tips?
10-31-2021, 05:42 PM
01-28-2022, 02:35 PM
(10-31-2021, 05:41 PM)Lopyt Wrote: I want to know how I can simulate a surround sound in headphones using eq, delays, reverb, phase modulation etc. Andnot fancy $800 plugins that don't run on linux. Any tips? Maybe look into binaural recording? I can't say if it's expensive or not, but it sounds like something that could help.
01-29-2022, 09:48 PM
(This post was last modified: 01-29-2022, 10:06 PM by Firebolt391d.)
Yeah what Kirby said is relevant. Binaural audio uses two different. Look into 3d audio or binaural beats. Binaural Beats, or Binaural Music, generally tries to separate two different frequencies of tones between both ears, in such a way that neither ear can hear the other tone. This creates a sort of phantom frequency (interference pattern, or 'beat') in between the two. Binaural music has been debated to help promote a more focused or relaxed mind and possibly even improve mental disorders, but there is not much scientific evidence to support any claims. 3D Sound, or 3D Audio, is a less-used recording technique that attempts to simulate audio coming from specific directions in space. When a listener uses headphones to listen to it, it tricks the listener into thinking that the sound is actually in the same room with them. I don't know much about this other than from a few youtube videos that try to demonstrate it. It seems that these videos use binaural recording techniques to legitimize the audio simulation. Binaural recording techniques generally seem to include recording the audio with two microphones that represent the listener's two ears, and separating the mics with an insulative object to represent the listener's head. There is actually a tiny amount of delay and volume distortion that separates audio between the ears. The listener's brain will interpret the sound based on the change in volume and change in time between when the audio reaches each ear. There is some really interesting and complex information about this on Wikipedia. Wikipedia's mentioning on Binaural Beats: https://en.wikipedia.org/wiki/Beat_(acou...ural_beats Also, there are some good Youtube videos that simulate 3D Audio in the form of stories, like this one: https://www.youtube.com/watch?v=3txhT2ncNOU (be prepared, it's scary how much the audio sounds like it's actually in the same room.) There is also this one, I remember that I liked this one: https://www.youtube.com/watch?v=IUDTlvagjJA And Wikipedia also has an article about Binaural Recording: https://en.wikipedia.org/wiki/Binaural_recording Wikipedia's article about 3D Audio Techniques: https://en.wikipedia.org/wiki/3D_audio_effect EDIT: Now that I look at your original post, I realize that you specifically want to know how to do this yourself using delay and EQ effects. I have no idea how to do that o_o - I just recently learned about binaural recording techniques myself and it's really cool... but doing it myself would be difficult. I wondered if there was a way to do this, and messed around in audacity, but I never could do it. You'd have to know the exact time delay and volume difference between the left and right channels in order to generate a sound from a desired direction in space. And since I couldn't even do this myself in Audacity, I can't even imagine what that would be like to try just in the OS editor. Good luck.
01-30-2022, 06:56 AM
I believe that you will need 3 speakers and three channels to mix them. (shrug)
I remixed the remix. Now it's back to normal. ~Mitch Hedberg
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