06-24-2022, 09:16 AM
Hello, world. I'm on a quest to develop a video game, and I'm at a stage where developing music for it would now be appropriate. I also have absolutely no musical composition experience, although I have seen Howard Goodall's Story of Music and many videos from TwoSetViolin. I have lots of visual arts experience, and a decent amount of programming experience (for a non-professional in everything but applied chemistry); if I combine my artistic skills with my troubleshooting skills, I'm sure that I'll eventually figure out this musical composition stuff.
This is why I chose to make music with Online Sequencer: the only free offline options I know that are available to me are MuseScore and LMMS, but I've tried using both and neither feel beginner friendly. Online Sequencer feels easy to use; maybe it's not the best for creating music, like using KolourPaint to create artwork (as opposed to GIMP), but it's good enough for me. Besides, the artwork of my video game is pixel art; if the quality of artwork isn't going to be exceptional by modern standards, neither does the quality of the music. But just as there are good chiptunes (I love Kirby's Block Ball's soundtrack), I do plan on making music that sounds good...
This is why I chose to make music with Online Sequencer: the only free offline options I know that are available to me are MuseScore and LMMS, but I've tried using both and neither feel beginner friendly. Online Sequencer feels easy to use; maybe it's not the best for creating music, like using KolourPaint to create artwork (as opposed to GIMP), but it's good enough for me. Besides, the artwork of my video game is pixel art; if the quality of artwork isn't going to be exceptional by modern standards, neither does the quality of the music. But just as there are good chiptunes (I love Kirby's Block Ball's soundtrack), I do plan on making music that sounds good...